The reason Yoshida is playing the zoom out card is because he feels it's all FPS and has nothing to do with latency.
Much like converting a completed storyline quest from a green to a gold can take up to a minute is fps, not Latency.
Much like the NPC will take up to a minute to appear is FPS and not Latency.
Much like Auto synthesis is 3 synthesis ahead when you cancel out, spamming the button is FPS and not latency.
Noob tip SE: Your gear is fine. Buy a cheap AC.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
Yoshi just showing how out of touch he is if he thinks that zooming out is the reason players aren't beating titan.
While the camera was at a distance, it wasn't zoomed all the way out. If you zoom all the way out as far as you can, it should correct this.
Zooming out helps for nonlatency issues, but isn't the solution to the problems people have been having.
I always keep my camera at max difference. Always. I don't even think about it anymore, soon as the camera goes in, I automatically bring it back out. That's a habit I got from playing PvP where I want to be able to always see the playing field as best I can. And yet I still get hit by landslide/plumes even when I am far away from them.
Server lag exists /fact
Your video proves nothing /fact
The only reason anyone is dying to Titan now is bad skills or a sudden huge lag spike (The kind where your game suddenly skips). All his moves are entirely predictable, you should have memorized when to start moving away and spreading out for plumes seconds before he even starts and keep on moving, don't stand still if it helps. Be mindful of where everyone else is also and where they're moving to.
I'm not saying lag isn't an issue, but a small latency issue like this shouldn't be why you're dying to Titan.
It's pretty disappointing to see these problems in ARR since the number one reason they decided to rebuild the game after 1.0 was to better deal with these kinds of issues.
Unfortunately I think this is beyond fixing save for another overhaul as there looks to be fundamental issues with their server-client structure again.
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