*Looks at lodestone*has a warrior i was able to tank all fates without a healer 50 except behemoth, and odin for obvious reasons... im able to heal through most spike dmg from bosses and trash mobs in dungones due to clever use of drain skills, and healing abilities....
all this QQ about warriors being weak is pure bullshit, i have no complaints about this class, i was a dragoon and i felt the need for faster queues to farm tomes so i levelled a warrior, came has surprise people on forums think they do poorly in end game tanking, but it's not true, warriors feel solid and resilient, they take much more damage than paladins but with their abilities and larger hp pool, you can take the blows and heal back up easily if you know what youre doing...
i would just change the one ability i think is bad, steel cyclone the one that ignores 30% of defiance damage debuff, i see no purpose on this skill over the other wrath dependant abilities... it really needs a change ... its clearly a case of L2p for most warriors out there if they think warriors are bad.
on a side note i would take the damage debuff component out of defiance ... it would really help warriors do what their supposed to do, while adding extra dps that will still not be on par with dps classes but become very usefull on making some fights a lot faster, of course that would also make unchained useless so it would also need a change in that particular skill. But by no means i think warriors are bad, just think they could overall be a little bit better in dps has to slightly improve their drains.
Hasn't even touched BC or Titan for that matter (as a Warrior). Ah I was really strong at that point as well, which nobody complains about.
I'd just like to chime in and say i'm really comfortable being a WAR Off tank. There's plenty of of content that I have MT'd just fine, as long as I had competent healers.
I see so many WAR's rerolling a PLD cause they just can't perform well, and thats fine. If you want an easy tank to play, go PLD all the way. No one want's to heal a tank who cant play his class properly anyways.
The whole thing about Devs saying that WAR is the stronger tank.. They built the class to their standards, for people who want to get a challenge out of the game, and not just spam endless cooldowns that make you untouchable for x amount of time. I truly believe it is an exceptional job for exceptional players, and any nay sayers just haven't unlocked it's true potential. I learn new things every week on WAR depending on the content and I love it more and more.
Titan is trivial to tank. BC is not impossible for a WAR, and I have can even be viable to fill a DPS slot in almost any content.
It'd be totally fine if WAR only put a challenge on the WAR player but it's not! Clearing Titan with WAR MT mostly shows that the healers are exceptional players, not the WAR.
Titan may be trivial to Tank but it's not trivial to heal.
I really wish people would use their brains and not use this phrase anymore. PLD is "carried" by the healer as well. Thats the healers JOB... Unless I need to "L2P" PLD... Which apparently doesn't require a healer at all?
I don't know why people throw that misconception around, either. Any derp PLD is still gonna get carried long as they can manage the most basic conception of holding hate just like a derp WAR. The only real difference that's going to greatly affect any fight and bring out your healers skill, is if that WAR or PLD doesn't have enough common sense and skill to avoid unneccessary hits and doesn't have a solid concept of using their abilities to maximize returns or minimize damage. Otherwise players are just using PLD's simplier approach as a crutch because they don't have to put as much effort into doing their job.
I mean sure in some situations one job > the other, but not every situation is going to allow every job to perform optimally. It's sort of like saying MNK will always be better than DRG because Greased Lightning's effect > DRG's burst damage in the end, but not all situations allow MNK to keep Greased Lightning's effect up 100% which brings down their damage considerably because they have to rebuild it.
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Sure WAR is carried by Healers more than PLD. Why? Because PLD has mitigation, while WAR has +Heal recieved. Both cant live without Healers, but the warrior will notice the quality of the healers more than the PLD.
From the numbers and theorycraft ive read about the tank battle between war and PLD im on the warrior side though. Warriors are still a bit behind PLDs and imho that is bad.


A PLD can pop Hallowed Ground and not require a healer at all for 10 seconds. True story.
Agreed, but imo it's not really as big of a gap as people make it out to be. I think part of it's because many are taking the same straightforward approach to WAR like they do PLD and WAR is not really designed to function like PLD (note: function, not role), but the other part is I don't think people are applying WAR's utility as well as they can/should. As you so eloquently pointed out PLD can reduce incoming damage, but really it has little to no means to support itself beyond that. WAR has essentially three low-mid level cures (Second Wind, Thrill of Battle, and Inner Beast) to recover with, so WARs can at least try to save themselves more than every 4-5 minutes if things get out of hand.
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