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  1. #14
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    @Zigkid3

    You seemed to miss my last post.
    A realistic value, is a price at which an items could reasonably be expected to sell at.
    And as highlighted in my breakdown of this example, a reasonable, or realistic price is driven by supply and demand, your two old friends.

    And we have had this debate a number of times. And yes, you seem to have a clever work around there. But as was acknowledged in a number of other threads, there would be an additional, smaller, fee for price adjustments, or the same fee to match the new price.

    For the sake of a new angle on this argument.

    How often do you see people use the price adjustment feature to move their prices up?

    Assuming market forces work as they rightfully should, there should be situations where it would make sense for a seller to increase his prices.

    I know it would likely never happen, but if a dev were to give us the total number of times a person adjusted their asking price UP, I seriously doubt that would be a very large number.


    ---
    Additional side note.

    WoW
    LoTRO
    EQ
    Rift
    DDO (<- Free to play even)
    EvE (<- Best virtual economy in existence at this point)
    City of Heros
    FFXI

    All these games charge the 'tax' or fee when the item is listed, not when it is sold, yet all have fully functional market places. Funny how that works.
    (0)
    Last edited by Kazamoto; 11-05-2013 at 06:08 AM.