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  1. #11
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Could OP explain what it was that made those events in GW2 fun? I am asking because even if there was no lag at all and I can could see the mob the entire time, I see absolutely no fun in zerging a mob down because it requires zero skill. It is not a challenge to zerg things down. I wouldn't mind them adding more things like this if people enjoy it of course, diversity ftw, but just wondering why you want them.
    (1)

  2. #12
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rumpelstiltzkin View Post
    Could OP explain what it was that made those events in GW2 fun? I am asking because even if there was no lag at all and I can could see the mob the entire time, I see absolutely no fun in zerging a mob down because it requires zero skill. It is not a challenge to zerg things down. I wouldn't mind them adding more things like this if people enjoy it of course, diversity ftw, but just wondering why you want them.
    Kinda second that - if there is an element of "challenge" or "fun" to Odin and Behemoth encounters in their current form, I didn't notice ANY. Open world encounters without any participant limits are in vast majority of cases, dumb zerg-fests and corpse-runs. We don't need more of that, and most certainly, not when FFXIV can't handle the existing ones.
    (2)

  3. #13
    Player
    Vaara's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Altimis Vaara
    World
    Raiden
    Main Class
    Monk Lv 90
    I would like something similar to Besieged in FFXI. Mobs invading a town/city, not just at a single point, but from all angles. There wasn't as much zerging as there is in FATEs (not until the final part anyway), because people were spread out defending different areas. If the city is invaded you lost things like merchants, exp bonuses, etc.

    It would probably work better if a new city was designed around it though, rather than using the existing ones. Also if there was some way to scale it depending on how many people are on line that would be good.
    (1)

  4. #14
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    They are adding Primal FATES, Shanttoto FATE, Lightning FATE and I'm sure in the future there will be more Large Boss FATES.

    But, I wouldn't ask for this until they fix the main problem though, which is character limit and grid restrictions making you not able to even see the Boss you're fighting.
    (0)

  5. #15
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    With the amount of "flash" in this game, no thanks... Odin and Behemoth is bad enough :\
    (0)

  6. #16
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Vaara View Post
    I would like something similar to Besieged in FFXI.

    It would probably work better if a new city was designed around it though...
    They could do it with Ishgard!

    Invading Dragons Besieged!!! ... We need to make a topic and forward it to Yoshi-P's email a billion times...

    But, I agree. Things like Nyzul Isle, Besieged, Sky, Sea. They were all great endgame content and each had value and its own reward.
    (1)

  7. #17
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tetsuya View Post
    I've fought Odin few days ago. I had the effects of other players switched off and could see Odin just fine. Also he moved around so even when he disappeared he reappeared after moving.
    Problem is (probably PS3 exclusive or a bug only I seem to have), despite having party and other effects turned off, I can still see Shadow Flare, Sacred Soil and Flaming Arrow effects, which are the exact effects I do not want to see.

    Also, Behemoth is clearly Intangir. Just cast Death when he Vanishes :P

    Quote Originally Posted by VahnValbosce View Post
    But, I agree. Things like Nyzul Isle, Besieged, Sky, Sea. They were all great endgame content and each had value and its own reward.
    Mobs also took priority in appearance over summons, pets and players in events like Besieged. While they were incredibly laggy (lolXBox), at least I could see what I was attacking
    (0)
    Last edited by Nestama; 11-05-2013 at 09:01 AM.

  8. #18
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I would really love to see some large encounters as well. Personally I don't consider Behemoth to be that large compared to some of the large monsters I've seen in other games such as Rift and GW2. Make them hard too, although I suppose nothing is hard when an unlimited amount of people can attack it.
    (0)

  9. #19
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Notorious Monsters (rare spawns) would be a nice addition. For starters, they shouldn't drop anything too great just yet. Maybe a dungeon tier piece (at best) of appropriate level. Maybe one NM would drop a bound chest piece (relevant to what the NM might represent) on occasion, while other times would be generic drops depending on mob type or nothing at all. Make only a handful difficult but soloable, while others require some help. Just something to add a little flare to the world, similar to coffers during leves.

    Save huge lagfest encounters (like Odin/Behemoth) for very rare occasions. The generic NMs from FFXI added a HUGE amount of content to take part in (be it in a group or alone), and will always look fondly to it. Even during those long camp times... despite the possibility of not claiming.
    (0)
    Last edited by Welsper59; 11-05-2013 at 10:57 AM.

  10. #20
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    The only thing GW2 got right (to me) is an intuitive culling system for large encounters (and the ice dragon boss, visually impressive). Besides that, I found everything incredibly generic, and found the hype around the absence of the 'mmo-trinity' to be a gimmick that often just resulted in 'taking turns kiting'.
    (0)

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