Lol... i knew this was going to happen. Happened sooner than expected though.. shame.
Not a good sign... hurry up 2.1 lol...
Lol... i knew this was going to happen. Happened sooner than expected though.. shame.
Not a good sign... hurry up 2.1 lol...

If I'm in the area and see a Shout I'll always gladly go Conj or Mara to help them out.![]()


They do need to give ALL lower levels content some sort of purpose to be played over and over. Right now they are rather dead when most of the players are at lvl 50 and somewhat stuck in the gear treadmill which require tomes. The patches need to come up every 2 months with hot fixes done every 2 weeks or so...
I didn't type my response instantly, don't be silly. Tabbing a bunch of threads aside, still leaves me a minute or two to read, think, and type up a response, I'd only see his edit from the OP if I'd refreshed the page.
Last edited by IvoryFox; 11-04-2013 at 04:48 AM.
Well you better get working on insta-responses then :P

While I agree with you that dungeons provide the proper training, but the item rewards are rarely that glorious. The gear from the early dungeons, both green and pink, grant you maybe 30-40 seals per item. You can get about half the total exp from one dungeon run and over 4 times that many seals from one FATE. That really needs to be tweaked imo.And this is the sort of elitist response that mkes me think the poster is one who would mock and laugh at those waiting.
Dungeons TRAIN you how to properly use your class. Dungeon XP is getting boosted in 2.1 so the DEVs are aware of it and are indeed working to balance it out. Also, Dungeons reward you with chance Aetheria / Rare gear you can turn in for seals... so your point is absolutely nullified. Leveling up alternate classes is best done with dungeons at the appropriate levels so you can train yourself to actually know how to run the class.
Er, no, it's a BAD thing and SE don't see what'll happen: the 'speedrun' disease will spread to all instances in the game, so it won't just be late 40s characters told to watch the CS in the inn or /kick from parties.
Okay, you either.
a. Have 0 people wanting to do lower dungeons because of no reward for them.
or
b. Give older levels an initiative to go back and do randomized dungeons and let the other people progress through storyline.
Speed runners, that's probably going to be the price to pay.
It will also help with the lag because everyone tryna do the same dungeons for Tome's.
I enjoy doing dungeons, so I actually queue up for them when I'm leveling stuff past 15. It took forever, but finally got into a Tamtara run last night. Tried queuing up for Sastasha too, but after several hours, nothing.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




