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  1. #21
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Perhaps wait times would not be so bad if:

    1. The 4 person limit was removed = Less parties, Less tanks and healers needed overall. This would allow all dungeons to be max 8 manned. Could potentially have 6 DPS in a DF party rather than DPS competing for just 2 slots. It would then be up to parties to coordinate and designate who will tank/off tank, main heal/support heal. Certainly the larger the party the more the distinction between main tank/main heal can be eroded. As a compromise, at least allow 4 person dungeons to be increased to 5 (like FF4) or 6 (like FF11)

    2. The Role classification was removed. Beta or was that Alpha dungeons could be beaten without a tank and they were actually harder and longer back then.

    3. Award Tomestones from the get go. Perhaps add an NPC in the starter cities for pre 50 Tomestone gear for the pre 50/new players; and lv50 players or players levelling second classes will run dungeons to stock up to be ready at 50.
    (0)
    Last edited by Altanas; 11-04-2013 at 06:53 AM.

  2. #22
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    No benefit, common sense.
    (0)


  3. #23
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Johnist View Post
    Yesterday, I heard a person shouting about a 4.5 queue wait for Sastasha (1st dungeon). He was a Level 17 archer. Because I felt sorry for him, I convinced my FC mates to help with secondary classes to help the poor guy

    Why is it that so few people are willing to help with the Lower Level dungeons? How can we get new players when nobody is helping new players through the dungeons? Does anyone else out there help people, or am I a fool for being so kind-hearted...?
    Its quite simple. IF its your first class then your behind the curb and ppl dont wana help you. The first dungeons are boring and all your hard work to 50 gets removed as they nerf you so you cant use late game skills. IF i wana go into sastasha and dominate i should be able to . Not get pushed back to only being able to cast Flash and so forth. If its your 2nd class . What the hell are you doing. You should fate grind cause SE have deemed this the only way to Lvl your ALT
    (1)

  4. #24
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Keyblade View Post
    Its quite simple. IF its your first class then your behind the curb and ppl dont wana help you. The first dungeons are boring and all your hard work to 50 gets removed as they nerf you so you cant use late game skills. IF i wana go into sastasha and dominate i should be able to . Not get pushed back to only being able to cast Flash and so forth. If its your 2nd class . What the hell are you doing. You should fate grind cause SE have deemed this the only way to Lvl your ALT
    And then have everyone bale on you in Level 50 dungeons because you may have the GC gear, but none of the actual skills to use your new class in anything other than a zerg rush.... Honestly, SE never stated they preferred FATE grinding as the 'only way to level an ALT'.

    In fact, the are boosting the Dungeon XP in 2.1 so that a dungeon is comparable or better than FATEs for leveling. The one thing I would love to see is for Learned Skills not to sync, considering that you can use higher-level cross-class skills in dungeons below the level you'd be able to have it in.

    You obviously missed the whole point of the thread, because just bcause someone's new to the game doesn't mean they should have to suffer through an 4-5 hr queue time.
    (1)

  5. #25
    Player
    ChriskoOnAnotherLevel's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Chris Kyo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    [Bleeding heart rant[/QUOTE]

    Either you are playing stupid to gather sympathy or you really are clueless. The reason is there is zero reason to EVER do early dungeons again once you have cleared the story once. Most of the people still attempting to do the story quests have started late and just happen to be FCless and slightly antisocial.

    This results in the only venue they have DF and shouts, and getting people to help you do something that is zero benefit to themselves is rather difficult. It is just how life is.

    Also besides your original post, you are indeed quite foolish. The stupid talking point of using fates to level leaves you clueless only applies to people that have the IQ and common sense of a rock. In any MMO on the planet a average person should be able to play any class with a bit of online reading and a few hours of hands on learning.

    Saying that you should have to slowly headbutt yourself through earlier dungeons to learn your class is nothing short of ignorance. I would say the amount of people who have leveled traditionally and still fail terribly far out weigh the people who rushed using fates, because sadly they read online so little they dont even understand how superior in speed fate leveling is.
    (0)
    Last edited by ChriskoOnAnotherLevel; 11-04-2013 at 07:54 AM.

  6. #26
    Player
    morruin's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Celetin Hinitin
    World
    Odin
    Main Class
    Conjurer Lv 70
    From a healing standpoint there are two main problems with the lower level dungeons

    1. Only one class can heal them while leveling (not sure how SCH works when level synched)
    2. They are exetremely boring to heal. Cure....cure....cure....cure... repeat ad nauseum.
    (0)

  7. #27
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Saying people being unwilling to go back and aid lower level people for absolutely nothing is elitist is unfair. This isn't always the case.

    It's difficult to just go and help someone out when you get nothing in return except a wasted hour or two. I always hate wasting other people's time myself, so I try my best to be self reliant and go where I'm needed when someone asks me directly.

    Say what you will but it's perfectly alright for people to crave incentive, even a little bit, for their efforts. This is another reason FFXI was a miserable failure. There was never any incentive to go back and help newbies. Newbies quickly became frustrated and went on to games that are actually fun, while FFXI remained stagnant with a closed-minded community.

    Thankfully, SE actually has learned from a past mistake for once, as there WILL be incentive to go back to lowbie dungeons in 2.1. (See the Live Letter.)
    (1)

  8. #28
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by morruin View Post
    From a healing standpoint there are two main problems with the lower level dungeons

    1. Only one class can heal them while leveling (not sure how SCH works when level synched)
    2. They are exetremely boring to heal. Cure....cure....cure....cure... repeat ad nauseum.
    A Level Synched Scholar can actually summon Eos and let it be a heal-bot through the first 3 dungeons, and either just stay in Cleric Stance the entire dungeon or if the tank is undergeared you can heal them too. Toto-rak would give a scholar practice for Brayflox Longstop and Aurum Vale.
    (0)

  9. #29
    Player
    Pikachew's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Pika Chu
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arriverderci View Post
    Okay, you either.

    a. Have 0 people wanting to do lower dungeons because of no reward for them.
    or
    b. Give older levels an initiative to go back and do randomized dungeons and let the other people progress through storyline.
    Speed runners, that's probably going to be the price to pay.

    It will also help with the lag because everyone tryna do the same dungeons for Tome's.
    They don't need to get higher levels to help though, they just need to increase exp rewards enough so that the people leveling would have incentive to queue. Something like 2-3x the exp of all mobs + a bigger completion bonus so the exp can be competitive with fates.
    (1)

  10. #30
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Johnist View Post

    You obviously missed the whole point of the thread, because just bcause someone's new to the game doesn't mean they should have to suffer through an 4-5 hr queue time.
    Im afraid it does , cause the Duty Finder is broken. Everyone went DPS. Tanks and Healers are rare as hell. It promotes you really need an FC to help carry you through. Which is fine but one of many options new players dont have. What kind of End Game FC wants to recruit a noob and re-explain everything. Dungeon XP.. Pfft whatever . Who is going to redo dungeons that give no benefit when Fate Grind is that fast you can go 1 - 50 in just over a day.
    The way SE designed this game means its not new player friendly. Thats what i was getting it .
    The game overall is just poorly designed and this is one of its many flaws.
    (0)
    Last edited by Keyblade; 11-04-2013 at 09:20 AM.

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