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  1. #1
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vladislav View Post
    Game after hit 50 & getting DL + relic turning in , week cap , Coil PT and lv up something when real bored . Verdict : yes game boring atm ;( , but let's give SE time to fill game with content )
    This is a brand new release game in 2013. So your telling me im supposed to expect almost 0 endgame. Youve got to be kidding right.
    Its the casual gamer which ruined things. Devs dont care about the hardcore player anymore.
    "Oh , please dont grind in my game cause im accomidating for the casual player who only wants to play 1 hour a day" WTF. So your designing your game in such a way that if i grind to max level really fast i have nothing to do. Yeah fail.
    (1)
    Last edited by Keyblade; 11-04-2013 at 04:00 AM.

  2. #2
    Player
    Ithilien's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Ithilien Audene
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keyblade View Post
    This is a brand new release game in 2013. So your telling me im supposed to expect almost 0 endgame. You've got to be kidding right.
    Its the casual gamer which ruined things. Devs don't care about the hardcore player anymore.
    Now, I will agree with you that devs should never tailor a game to the "casual gamer;" a casual gamer being a gamer that, typically, either desires to only play an hour or so a day or can only play an hour or so a day. These casual gamers also typically wish to experience end-game content and achieve the highest tier of gear. These course of tailoing ruins games. WoW is a fine example of this. Anyone who played Cata at launch will remember just how difficult heroics were, and how difficult Blackwing Descent was. Those players will also remember just how swiftly Blizz stepped in and nerfed those dungeons to the ground... so much so, that a dps could literally go afk for the dungeon without having any major effect on the group's progression. While this might be a bit exaggerated, it really took away from the game, it started the expansion down a path of ruin, but worst of all, it didn't help players get better - in fact, many players got worse.

    Again, it is not the point of this thread to nerf the game. I don't want the game to be nerfed; rather, I am addressing some areas that I believe require adjustment. Server lag is a major issue - hopefully, it is not just accepted as a bug, and will be eliminated in time.
    (0)

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