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  1. #11
    Player
    OmegaBlack's Avatar
    Join Date
    Nov 2011
    Posts
    25
    Character
    Omega Black
    World
    Aegis
    Main Class
    Pugilist Lv 50
    I have to agree.The world looks great,but feel small 1.0 was much bigger you really need a chococo bk then.The expansion will help with that.
    (0)

  2. #12
    Player
    Devilray's Avatar
    Join Date
    Sep 2013
    Posts
    126
    Character
    Devilray Asura
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by FutureBeard View Post
    I miss the feeling of FFXI. I remember it being actually difficult to get from city to city. I feel like teleporting and returning makes the game feel too small. It's too easy to do. I mean I guess it would annoy the more casual players but I liked how big FFXI felt. I liked how it actually felt like a trip getting from one place to another. There were parts where you actually had to wait for dangerous mobs to turn the other way so you could sneak past. Now you can just hop on your easily obtained chocobo and run past things that are 20 levels higher than you.
    This is the direction they are taking the game in, which is a MISTAKE!! Catering to easy mode is just ruining games like this. You know the first trip from one the main cities to Jeuno was quite an arduous one. Everyone remembers it. There is nothing like that in this game; It's a joke. Where are the people shouting for Escorts to a place? None, because the game is too easy. There should be Invisible and sneak mobs and elemental weakness/resist attributes to mobs, but it's ALL the same. All mobs take the same damage and can be avoided the same way. There are at least some sight/sound mobs in ARR, but it's still not good enough. Should have made teleport WHM only and Return BLM only. That would at least add some variety. To put into perspective how hard some of these mobs should be that are in the way to your next destination, they should take out near 1/2 of your health if they are 5-10 levels above you, and 3/4 or more if more than 10+ levels. And they should make mobs follow you like a tonberry stalker until you exit the zone if you aggro them, but at your speed! That would make this game interesting. No more speeding through ****. There are 5 mobs clumped up in your path that are 5 levels above you. What do you do? You better have a mage friend or sub abilities to cast sneak or invisible.

    There's no chance to make the community embrace each other when the traveling is not even existent and raiding is the only place to help each other out, and crafting. It is all PUGs and Raid this Raid that, teleport dungeon this, DF EVERYTHING, meld this, give me food, no running, just teleport, DF EVERYTHING... (DF makes the community worse, a completely different topic). That is it. No one shouts for help me get to somewhere or help me travel somewhere... the magic is gone.

    TLDR: SE if you are reading this, it behooves you to make FFXI 2.0. End rant. I guarantee you the community would become a better place as well.
    (16)
    Last edited by Devilray; 11-03-2013 at 01:13 AM.

  3. #13
    Player
    Kiayin's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    S'esshi Imo
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Leowilde View Post
    Thank you. For me, like I said in a thread sometime earlier, the biggest problem isn't necessarily the size of the zones, but the fact that there are settlements everywhere.
    Don't get me wrong - I totally love love the sense of life and population they've finally given Eorzea, and the variety in looks of these. The zones actually look interesting and good now!

    But...

    There are houses and NPCs, basically EVERYWHERE. Where's the wilderness? Where are the open fields the adventurers should roam?

    What is the point of having good looking settlements to return to, when you never feel you left them in the first place?
    So much this. Every single new mmorpg I've been playing recently has been like this! There's no sense of adventure, no getting lost, just outpost after outpost and linear questing. Lotro used to have some incredible zones and dungeons but it's being streamlined more and more. Makes me sad.
    (11)

  4. #14
    Player
    Uki's Avatar
    Join Date
    Jul 2011
    Posts
    95
    Character
    Judge Artema
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Well,we're on vanilla i don't expect anything BIG or explorable.I'm the only one here that thinks that the devs wanted to test players behaviour with this "casual/easy" content?.Something is telling me that this game is going to change alot when the 1st expansion comes out.
    (0)

  5. #15
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Uki View Post
    Well,we're on vanilla i don't expect anything BIG or explorable.I'm the only one here that thinks that the devs wanted to test players behaviour with this "casual/easy" content?.Something is telling me that this game is going to change alot when the 1st expansion comes out.
    Occam's razor, Uki. If you put faith aside, you'll see that testing players is the last thing Square Enix is concerned about. They are just human employees of a company which took a vertiginous tumble in its market value. Their main, if not only concern, is popularity and retention figures of the game.

    That said, the world is smaller because it has all been remade from scratch to dispel the complaints about "copy-pasted" areas and "not enough variety". Now we have said "variety", but obviously smaller areas to make up for the development cost. I'm somewhat convinced it is their development model to be flawed, but factually, this is the situation.
    (4)

  6. #16
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I do find it absolutely hilarious that the Quarrymill Aetheryte and the Hawthorne Hut Aetheryte are like 10 seconds away from each other.

    Teleport crystals used to actually mean needing to tele a distance away. Now its like faster to ride your choco. Makes no sense.
    (8)

  7. #17
    Player
    Yuripa's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    54
    Character
    Cinque Andoria
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    I didn't think it was small at 1st but now I am max level and don't have as much to do it does feel very small.
    (2)

  8. #18
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    Quote Originally Posted by Kiayin View Post
    So much this. Every single new mmorpg I've been playing recently has been like this! There's no sense of adventure, no getting lost, just outpost after outpost and linear questing. Lotro used to have some incredible zones and dungeons but it's being streamlined more and more. Makes me sad.
    For the players who play to do endgame raids only, it's my guess it doesn't matter. But for me, who play more for the sense of exploration and the journey as a whole, it falls a bit flat. This morning I thought: "Yay, Saturday! I've got time to play XIV. Hmm, what will I do ingame today...? Just got my BLM soul, just got that GC promotion, now I have to save up another 8000 seals for the barding... still 20 lvls to lvl 50..."

    Preferably I'd like to keep traveling around doing quests, fates etc on the go to keep leveling up. But I didn't really feel like it, and in the end it comes down to not 'feeling' the scale of the world. Maybe this makes me sound picky, and some probably don't even understand what I'm saying.

    I ended up crafting. :I
    (4)

  9. #19
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Quote Originally Posted by FutureBeard View Post
    I miss the feeling of FFXI. I remember it being actually difficult to get from city to city. I feel like teleporting and returning makes the game feel too small. It's too easy to do. I mean I guess it would annoy the more casual players but I liked how big FFXI felt. I liked how it actually felt like a trip getting from one place to another. There were parts where you actually had to wait for dangerous mobs to turn the other way so you could sneak past. Now you can just hop on your easily obtained chocobo and run past things that are 20 levels higher than you.
    I totally agree! I actually only used teleport 4 times since i started playing and that was beta phase 4. I have used return to finish up quests faster just before sleep though. But i try not to use them and prefer to run. But also i agree with it's too easy to get around and there is almost no danger when you're on a mount. Enemies are so slow, even sprint blows them away.
    (1)

  10. #20
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    The world feels like a tiny shoe box that 1000 people are living in, all trying to do the same things. Everyone is tripping up over each other. I get the impression the world was originally designed to house far less players.
    (10)

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