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  1. #21
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I haven't seen anybody mention this:

    Have you wondered WHY fate XP is so high? Have you wondered why Yoshi's answer is to add more XP to dungeons???

    The answer is that leveling to 50, in Yoshi's eyes, is a throw away portion of the game. When you're asking for fate xp to be nerfed, you're actually asking that the entire game design move in a different direction - one opposite to what Yoshi has laid out. Its never gonna happen. I too think that leveling in this game is way to fast and would prefer more of a journey to 50 than a mad rush. But the game is designed around being level 50. Asking for fate xp to be nerfed just isn't that simple.
    (2)

  2. #22
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Quesse View Post
    When you're asking for fate xp to be nerfed, you're actually asking that the entire game design move in a different direction - one opposite to what Yoshi has laid out.
    That isn't necessarily true. The problem is that leveling to 50 on FATEs has produced level 50 characters who cannot figure out how to attack the (1) first and the (2) next. It's not that leveling is trivial, it's that FATEs produce players utterly unprepared to fulfill their roles at endgame. If FATEs produced middling EXP and dungeons were very high EXP, I don't think anyone would complain.
    (2)

  3. #23
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Not really buying that people leveled through FATEs are that much worse prepared. There's plenty of boss fates where your XP reward is based on your performance, and where you have to learn to push your DPS if you want your gold. You'll also learn the meaning of the enmity meter, because if you get the attention of that FATE boss you're going to end up dead one time or the other (I'm hesitant to get aggro even as a tank on some of the bosses, playing solo). The metric is enmity, which means tanks has to do their "dungeon job" to score well too. There's red circles just as in the dungeons, where if you stand in them you get a ticket to your home point, and your XP reward will be hurting.

    The low level dungeons are by no means tightly tuned and I'm just not buying that they would be this well of knowledge. Also the concept of attacking "1" and "2" in the correct order does not need hours of drilling to understand. All in all the game is far from complicated, and even if someone is a bit uncomfortable in a dungeon setting when they reach 50, they will not be for long at all.

    That argument aside, I feel leveling is too fast too. I play a lot, but have by no means been rushing, and I'm quickly closing in on maxing all the combat classes.
    (1)

  4. #24
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gamemako View Post
    That isn't necessarily true. The problem is that leveling to 50 on FATEs has produced level 50 characters who cannot figure out how to attack the (1) first and the (2) next. It's not that leveling is trivial, it's that FATEs produce players utterly unprepared to fulfill their roles at endgame. If FATEs produced middling EXP and dungeons were very high EXP, I don't think anyone would complain.
    Bullcrap.

    Listen, we clear coil weekly, I have 4 other lv50's with all relics of their own.

    All FATE grinding is mostly done by characters who already have the lv50 for the bonus xp to alts. They know how to play this ridiculously simplistic game.
    (3)

  5. #25
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Jonny_Tapas View Post
    Grind fates, you'll have it by this time tomorrow...
    ...and won't have a clue how to tank a group.
    (1)

  6. #26
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    1-50 I don't really mind them speeding up. I just hope when level cap rises and you have to level from 50-60+ that it's actually hard to obtain 1 level. I understand about the whole casual thing and that can stay 1-50 but when cap rises come I am expecting them to make it harder to obtain even 1 level.
    (0)

  7. #27
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Gamemako View Post
    That isn't necessarily true. The problem is that leveling to 50 on FATEs has produced level 50 characters who cannot figure out how to attack the (1) first and the (2) next. It's not that leveling is trivial, it's that FATEs produce players utterly unprepared to fulfill their roles at endgame. If FATEs produced middling EXP and dungeons were very high EXP, I don't think anyone would complain.
    If someone can't attack the (1) first then they have bigger problems than the leveling system.

    Damn, do you people even think before posting?
    (1)

  8. #28
    Player
    Badguy's Avatar
    Join Date
    Oct 2013
    Posts
    53
    Character
    Half Life
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    regardless of how fast they lvl you, id rather get the fate grind over with and grind the endgame stuff, instead of spending weeks grinding FATES. Game would literally be unplayable if you had to spend weeks fate grinding.

    Incredibly boring, especially considering there is no strategy to them, you just zerg as fast as you can. At least in 11 there was strategy to the repetitive grinding, which made it fun/tolerable.
    (1)

  9. #29
    Quote Originally Posted by Kal-El View Post
    I don't agree with Nerfing fates. They should buff dungeons. Got a level 50 already? Get some tomes levelling another job in lower dungeons. Create a new type of tome for crafting that requires you to level lower classes via dungeons etc.
    Make lower level dungeons worth more than Fate grinding.
    They are planning to buff dungeon EXP.
    But, I think Tomes/Myths in low level dungeons would = speed runs in low level dungeons. Speedrunners would rage on players who are trying to: A. Learn to play their jobs/classes in parties B. People storymoding watching cutscenes. Right now people seem to be complaining because FATE leveling is not giving people time or method to learn how to play their classes so they will have the opportunity in dungeons when the exp his high enough to motivate them to level in dungeons. Maybe the DF checklist would help separate speed runners from non but I don't know if that is going to be added at the same time as dungeon exp buff.
    (0)

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  10. #30
    Player
    Will01's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Vanny Schmeler
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Personally I like it as is, I wanted a healer and a tank. I almost at 50 with my tank now, levelled the healer through story which took quite a while. I like that there is a fast option. I also got the DoL and DoH to level when i'm done so im not stuck for things to do.
    (1)

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