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  1. #31
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    There are how many classes to level in this game?

    Quests are finite.
    Dungeons require queue popping (takes forever as a DPS) or preparation.

    FATEs do not. FATEs are solo-play I WANNA LEVEL MY CHARACTER NAO events.

    FATEs are fine.

    I'm more irritated with story quest level-gating frankly. The design goal isn't for you to get ONE class to 50. It's for you to get multiple and cross-class abilities.

    That isn't necessarily true. The problem is that leveling to 50 on FATEs has produced level 50 characters who cannot figure out how to attack the (1) first and the (2) next. It's not that leveling is trivial, it's that FATEs produce players utterly unprepared to fulfill their roles at endgame. If FATEs produced middling EXP and dungeons were very high EXP, I don't think anyone would complain.
    It's funny that you think FATEs are the problem and not MMO players in general. There are people who are just plain bad out there. Those people don't care about getting better. They should be able to complete their story quests too and drop the game just like any other RPG they've played.

    I have RL friends that are this bad. It is very painful playing ANYTHING - FFXIV, WoW, LoL - with them. Trust me, it's not the system. They're just flat-out BAD.
    (1)
    Last edited by Borfin; 11-03-2013 at 02:30 AM.

  2. #32
    Player
    Accolades's Avatar
    Join Date
    Sep 2013
    Posts
    82
    Character
    Final Boss
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    I for one hate the dungeons in this game there too long and very unrewarding and It makes me sad and angry that's its the only thing to do in mmos. Frankly I am just sick of it. They don't need to be so long and riddled with so much trash. If these "dungeons" are going to be the focus in this game I believe its time to move on. Guess that's why I liked FFXI so much they didn't have dungeons.
    (0)

  3. #33
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by SiinZ View Post
    ps.. now i need someone to teach me how to bard!
    I've seen 2 types of players.

    Fate Grind to 50, CM auto follow for Darklight and Pay for Titan (Relic): Take them on an AK Run and they can't get passed the demon wall after 20 wipes on the Psychflayer!

    The other type who took the time to develop their characters, run the dungeons, learn the content and deal with the pain and suffering of learning titan for their relic. Well these guys never even see the bees on Demon Wall because they rip it apart in 2 seconds like a BAWS!
    (0)

  4. #34
    Player
    Mistoltin's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah.
    Posts
    85
    Character
    Mistoltin Fyze
    World
    Yojimbo
    Main Class
    Gladiator Lv 50
    The funniest thing I'm seeing is people saying that those who FATE grind are incapable of playing.
    In all honesty, it really annoys me, because I truthfully have FATE grinded a lot, having now every Job at either level 40 or higher. Though, when I see people that say that people in my position don't know how to play, or don't know how my classes work are just really trying to pull any excuse they can to change something because they don't like it.
    I can play my classes fine, it's a personal case, from person to person basis. You can't generalize, the game doesn't teach you how to play your class at all, it's the other players, the small refining subtleties that take part in your Guild quests are minimal and barely have an impact on the player.


    For the person earlier who said the person could grind to 50 by tomorrow? Yeah, you said that to a level 20 GLD, good luck getting 30 levels in a day, no matter what you do, that's impossible. The time it takes for me to get from 40 to 50 is essentially the same it took from 1 to 20, if not 25/30.

    I also leveled classes at the same time. With the Armoury system it honestly surprises me that I see players playing only one class. I've been playing with launch and only a few days ago did I finally reach level 50 on my PLD, it would have taken longer if not for the insistence of fellow players who wanted me in endgame.

    FATE grinding is optimizing the leveling experience. It's not breaking the game, it's not having any adverse effect at all. All it's doing is bringing player's capabilities quicker into the forefront, because they'll hit endgame sooner and then when quality is needed in skill they'll begin filtering out. If it wasn't for FATEs, you'll still see the same thing, with people not knowing barely what to do at endgame, 'cept it have taken longer for those people to get there, no difference at all.
    (0)

  5. #35
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    All FATE grinding is mostly done by characters who already have the lv50 for the bonus xp to alts. They know how to play this ridiculously simplistic game.
    I suggest you try using the duty finder some time. You'll be in for a rude awakening.
    (1)

  6. #36
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gamemako View Post
    I suggest you try using the duty finder some time. You'll be in for a rude awakening.
    I use it. Especially for the lv50 instances, and most of them go just fine. They're not speed runs, but they're not the nightmares people like you make them out to be.

    Leveling is the most obsolete system that exists in MMO's. It's a waste of assets as about 90% of the game becomes outdated by virtue of rewards no longer being of use, and now you get beautiful areas and dungeons that are ghost towns.

    Meanwhile the rest of us just long on do one-shot Turn 1-4 in a single day, maybe sneak in some Twintania attempts the same day. And the rest of the week is the boring WP tome farm.
    (1)

  7. #37
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Leveling is the most obsolete system that exists in MMO's. It's a waste of assets as about 90% of the game becomes outdated by virtue of rewards no longer being of use, and now you get beautiful areas and dungeons that are ghost towns.
    The problem of content being easily outdated is a matter of implementation and not inherent to leveling. Besides, by that logic all content is obsolete because no matter what there comes a point when you are done with it (your wp and coil turns for example will be obsolete once you no longer have any gear you need from them). I don't think I can agree with you.
    (1)

  8. #38
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Redemption View Post
    The problem of content being easily outdated is a matter of implementation and not inherent to leveling. Besides, by that logic all content is obsolete because no matter what there comes a point when you are done with it (your wp and coil turns for example will be obsolete once you no longer have any gear you need from them). I don't think I can agree with you.

    I have 4 lv50's, so it'll be a long time before I run out of WP's, and even at that point a WP is basically 13 minutes of work for 100 tomes, 25 tomes short of 30-35k gil worth.
    (0)

  9. #39
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    I have 4 lv50's, so it'll be a long time before I run out of WP's, and even at that point a WP is basically 13 minutes of work for 100 tomes, 25 tomes short of 30-35k gil worth.
    What exactly is your point? It still has the same core problem you attributed to leveling which you stated made it a worthless addition. They could have made leveling take longer, they could have provided leveling activities that retain their use post leveling process, etc. It stands to reason that if leveling is worthless content because you eventually move past it then all content with very little exception is worthless and I just can't say that is so.
    (1)

  10. #40
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Redemption View Post
    What exactly is your point? It still has the same core problem you attributed to leveling which you stated made it a worthless addition. They could have made leveling take longer, they could have provided leveling activities that retain their use post leveling process, etc. It stands to reason that if leveling is worthless content because you eventually move past it then all content with very little exception is worthless and I just can't say that is so.
    I just told you endgame dungeons do not become obsolete, ever. The tomes can still be turned into cash. You can still buy crafting mats with them. Hell, if you don't like anything but battle content endgame dungeons are your only source of income for repair.

    The leveling content, on the other hand, becomes completely obsolete. There is no reason to repeat it whatsoever.

    When they release an xpac or a new tier, the content will become obsolete, and that's one of my problems with vertical progression design. All dungeons should by default scale down gear to the ilv they were meant to be tackled with.
    (0)

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