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  1. #431
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by pandabearcat View Post
    Everyone keeps saying how DRGs buff BRD damage.

    I don't know if its true.

    If it isn't true, I'll change the sim to indicate that =D

    Without the buff, bards are consistently 5-8% lower than 100% melee uptime potency.

    Add in their 10% WD penalty and they shouuld be down between 8-15% from optimal melee dps.

    That is a bit low I would say.
    I'm really surprised I can't find the damage type each class uses *somewhere* in the UI.
    From the character screen to the ability tooltips, there must've been a place it could've fit in.
    (0)

  2. #432
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Even if it WERE in the tooltips, I wouldn't trust them.
    Take a BRD's Windbite, Venomous Bite, or Flaming Arrow. The tooltips all say these apply elemental damage, but they're not. They're physical.
    Same for DRG's dragonfire dive and any damage done by Ifrit egi. It's all applied as physical damage.

    Or look at the tooltip for Foe Requiem that states "Reduces all enemy elemental resistances by 10%", when in game that's not actually what happens at all.
    The tooltip SHOULD say "increases all magic damage received (aspected or unaspected) by ~20%".
    (1)

  3. #433
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Yea...hidden information bums me out.

    Anyway, latest numbers are in:

    Code:
    Crit: 1200
    Duration: 72000
    GCD: 245
    Number of trials: 20000
    DRG Priority avg potency: 142274.44015 PPS: 197.60338909722222
    DRG Rotation avg potency: 144298.46245 PPS: 200.41453118055554
    BRD (no DE)  avg potency: 136362.5119 PPS: 189.39237763888892
    MNK (FR/ID)  avg potency: 158428.4481 PPS: 220.03951125
    Things aren't looking too good for BRD, esp because potency is not calculating WD penalty.

    EDIT: however, I'm unsure of the actual effect of the "increase action damage by 20%" that bards get. I don't...I don't know where thats calculated, if other classes have it baseline, etc.

    Bards are weird.
    (0)

  4. #434
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Woodberry View Post
    It is to illustrate bards do not ignore fight mechanics, they still have to move like everyone else. If you are going to make a statement, make the correct one. Bards can do damage while avoiding aoe. This is how they are designed and why they are the current lowest dps class. The only fight they are competing at the top is Titan HM, all other fights they are behind.

    There is nothing reasonable about a bard damage nerf. A support nerf, sure. Bards however need a damage buff.
    The one thing I would hope any reasonable BRD would agree is that the "complete package" is too strong at the moment. The combination of current single target DPS, AoE DPS, utility, mobility, and ease of use simply eclipses what any other DPS class can bring to the table. Not by such a great margin that every other DPS class is trivialized, but it's the only DPS class that is a near-certainty to find in any 8-man content and the most likely to be over-represented before Coil (and even in Coil to an extent).

    I don't think a DPS nerf is the right thing to do, but even if it happens, nearly every group will still bring a BRD and look for other strategy/line-up optimizations to ensure passing DPS checks. It certainly won't make BRD a red-headed stepchild by any means, though I do agree that adjusting support abilities or reducing mobility would be preferable to straight-up nerfing DPS. Any negative adjustment to utility or mobility should be accompanied by a slight DPS increase for balance's sake.
    (1)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  5. #435
    Player
    Arkh's Avatar
    Join Date
    Sep 2012
    Posts
    121
    Character
    Mystical Kobi
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Reduce utility,mobility and buff the damage.
    (0)

  6. #436
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    My guess is they are going to leave everything alone and adjust mobility. Being able to do as much damage as they do while on the run is where people are seeing issues.
    (0)

  7. #437
    Player aswedishtiger's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Palamecia Dalmasca
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I think Bards are fine as is, at iLevel 90 items they are outdone in dmg but any other DD counterpart. If anything I think other DDs need some tuning/buffs.
    (0)

  8. #438
    Player
    GhibliTheSW's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    65
    Character
    Sirocco Occoris
    World
    Balmung
    Main Class
    Machinist Lv 90
    I remember when I put Edward into my party, he uses a harp as a weapon and shoots music nodes at foes, dealing mediocre damage. I said to myself never put any Bards into my party when playing any FF. Then I play FF14... and still hate Bards and their attitude.
    (0)

  9. #439
    Player
    Myrik's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    100
    Character
    Ashiwi Murami
    World
    Brynhildr
    Main Class
    Conjurer Lv 80
    to you people crying out for the nerf because of mobility do you really think this nerf will change bard mobility? no.. it wont.. it will just make bards stop dps while moving which will effectively make them monks. which is a class they are buffing because they suffer so much when they move.. seems to me if they just nerf the mobility they will be crippling the very mechanic that makes this job what it is.. adjusting a class is one thing but attempting to make it a job that no one wants to play or have in a raid seems pointless.. lets hope these changes are for the better and not just to appease a whining playerbase.
    (1)

    "If you will it, Dude, it is no dream." ~ Walter Sobchak

  10. #440
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Myrik View Post
    to you people crying out for the nerf because of mobility do you really think this nerf will change bard mobility? no.. it wont.. it will just make bards stop dps while moving which will effectively make them monks. which is a class they are buffing because they suffer so much when they move.. seems to me if they just nerf the mobility they will be crippling the very mechanic that makes this job what it is.. adjusting a class is one thing but attempting to make it a job that no one wants to play or have in a raid seems pointless.. lets hope these changes are for the better and not just to appease a whining playerbase.
    Turn bard into monk huh? So when did mnk get awesome raid utility?

    Raid leader: "Sorry guys Mnk is offline so we can't raid today."

    ^ that happens all the time

    Riad leader: "Well no bard today but its not like they are useful."

    ^ also happens all the time
    (0)

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