Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 68
  1. #21
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    There's also the matter of Wrath and the use of Inner Beast. I believe that a lot of players are using Inner Beast to self-cure when taking a large amount of damage, but after becoming infuriated with five stacks of Wrath, players receive a 15% curing bonus, so instead of using Inner Beast right after taking heavy damage, I think it would be better to wait for heals from a white mage or scholar.
    To me this says dont use it at all. lets say you DO time it just right so you top yourself off and not get overcures... these endgame mobs use these really hard hitting abilities much sooner than you can get your wrath back. so sure you healed yourself for 1200ish, but now you are in big trouble when you catch the next one.
    (0)

  2. #22
    Player
    nijian's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Vesuvan Nijian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I agree, this statement feels dumb. If we're not "supposed" to use IB, then why the fuck do we have it at all? No, it should be the other way around. We SHOULD be encouraged to use IB more, and something should be tweaked to enable this. I dislike how we have 3 abilities that consume ALL stacks of Wrath. What would be wrong with these consuming, say, 2 or 3 stacks? Not all. We retain a bit of +% heals, and would take some but not much time to rebuild the rest of the stacks!
    (1)

  3. #23
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hanabira View Post
    To me this says dont use it at all. lets say you DO time it just right so you top yourself off and not get overcures... these endgame mobs use these really hard hitting abilities much sooner than you can get your wrath back. so sure you healed yourself for 1200ish, but now you are in big trouble when you catch the next one.
    Exactly. That's why they said that this was a bit difficult and is being adjusted in 2.1. He did give a tip.

    Before you use Inner Beast use Heavy Swing to start you combo, Inner beast will not interrupt your combo. Your next skill will give you Wrath. You can also take advantage of "Free Wrath" from Vengeance and Berserk. You get 3% more heals for every stack of Wrath you have, so even if you're at only Wrath IV, you'll be getting an increase in heals at the time of hit that's way better than having no Wrath stacks at all.

    It's basically all in the timing. As you practice, you find yourself having to use fewer skills as your efficiency increases.

    P.S. Slow debuffs help.
    (0)

  4. #24
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    hey thats not a bad idea, not sure why i never thought of that haha... usually if i take big dip in HP, im like 9999!!!999NINENINENINE
    (0)

  5. #25
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    I am going to remind all of my fellow Warriors, that while Defiance and Infuriate do not use up Wrath, Infuriate gives you full Wrath instantly.

    There are some situations, where you should look to see if a caster is healing you, if they are, wait until it lands. Once the cure lands (or if they are not casting) pop IB, and then use Infuriate right away. You will be receiving your full 15% health bonus right away, you will not need to waste 20 seconds.

    If you aren't in a clutch position, and/or are working through either a dungeon, or a particular phase on a Boss fight where you aren't a victim of Sodomy, then feel free to pop your cooldowns as you go. The moment either the healer's MP starts going down too fast, or your health isn't being healed quickly enough, reserve your Wrath cooldowns for when you need them and have Infuriate available.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  6. #26
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    ^_^ Another thing, A lot of situations you may feel the need to use 2 Wrath V Stacks (Usually Inner Beast -> Infuriate -> Inner Beast)

    But button mashing through Wrath V can actually cause a deep dip in health as the second Wrath V is being burned for something that usually doesn't give as much healing. So let's say you're in Coil IV and you need to tank a Dreadnaught and you're getting hit hard. Get Wrath V, hold it for heals and as soon as you get those heals use Inner Beast and Infuriate... get heals... tick tock... Heavy Swing Inner Beast.

    Your Inner Beast becomes instantly more useful because of the Wrath V buff works like a trampoline. (Sorry it... is the best I can describe)
    (1)

  7. #27
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    The thing i see wrong with that is that the heals come in a constant stream for stuff like dreads. you are constantly under heavy fire and you're being spammed with cures from probably whm, sch and the fairy. there is no "after heals" and if there is, you probably dont need IB anymore.
    (0)

  8. #28
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    In that case you're better off just killing the thing.

    When you use Unchained with Infurate, you get a boost to both damage dealing and Crit Rate. Burn that in the Beginning with Bloodbath and Featherfoot->Haymaker for a slow debuff or have someone else put Slow on the boss. Slow will take down the damage you receive and give you more time to build Wrath. (SMN or DRG can do it which makes things much easier). Then go to town on his face. After the second Rotoswipe, you get heals use Inner Beast and build back your stacks, which you should be able to do by the time the next Rotoswipe hits you (Assuming Free Wrath buttons). By then, the DPS will be finish with whatever robot that was distracting them, and come back to a weakened monster then you just have to live until the thing dies. It'll die before Slow wears.
    (0)
    Last edited by HiirNoivl; 11-02-2013 at 04:25 AM.

  9. #29
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    I think the common consensus around the end-game warrior water cooler is to not use IB as a form of constant mitigation, e.g. dealing with dreads or other heavy constant damage, for those situations you're probably better of popping featherfoot+foresight(terrible, but every little bit counts I suppose, even 6% or 7%)+bloodbath+Convo and maybe even ToB to try and make your healers job easier. Keep in mind that you're probably never going to pop all of these together, especially convo and thrill, unless things get really, really bad. Then again, my experience with coil is pretty limited to turn 1 and 2, so Dreads could just eat right through this I suppose.

    IB is for things like mountain buster. I know its not coil, but the idea transfers. High damage that needs heals to be cast before hand to top you off with relatively low damage following the attack. Titan landslides--> healers top me off--> I heavy swing and sit on my next GCD--> MB begins to cast--> Berserk and Internal release are popped--> MB hits me--> IB--> Vengeance--> SS+BB-->SE combo--> then I either IB again and Infuriate or sit at 5 wrath until the next one. If you decide to use your infuriate you have the option to cast another IB right before berserk falls off for a total of 3 IB's per Berserk, but I don't feel like sitting off of 5 Wrath for that long is worth it...

    If I know Titan is going to tumult right after I'll usually IB---> Infuriate---> IB after MB to let the healers feel comfortable enough to raid heal then continue with the rest of the combo.

    TL;DR
    IB is not a form of constant mitigation, it for predictable spike damage.
    (0)
    Last edited by AppleGrocer; 11-02-2013 at 05:00 AM. Reason: char limit

  10. #30
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Thrill of Battle requires the participation of a WHM or SCH to be really noticeably effective.

    The tooltip says: Increases maximum HP by 20% and restores the amount increased.

    Of course, then you have two options. Throw that HP at the mob, he takes it all in one hit during that 10 seconds. Or you're taking increased damage in that ten seconds.

    Now healers can with Wrath V Keep you at that high level. So that's one option.

    Another (and I feel actually BETTER) option is to put Max HP dependent buffs on you. For Example: Stoneskin: Creates a barrier around target that absorbs damage totaling 18% of target's maximum HP.

    If a WHM throws Stoneskin on your as your Thrill of battle is starting to fade that Stoneskin is 20% stronger than what it normally is. The result is an actual EXTENSION of the Thrill of Battle Buff.

    Of course, this requires coordination for this to work. BUT it allows you to completely skip a Rotoswipe or a Mountain Buster or What Have You
    (3)
    Last edited by HiirNoivl; 11-02-2013 at 05:20 AM.

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast