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  1. #1
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Uliq View Post
    The difference of the damage lost and the enmity modifier works off of different bases. While your damage reduction scales with leveling your enmity modifier on defiance doesn't. This is why level 50 PLD deals the same or more damage then warrior. This is also why Warriors (who stat all vit) are complaining they don't hold hate.

    BTW - Enmity works as such:
    Damage % (primary heal effect or inflicted) = Hate
    Hate + Enmity mod = More hate
    Damage + Minus enmity mod + enmity mod = Hate

    In short. The greater your attack power the greater the loss of enmity. With defiance up and no strength stat your hate levels are the same as any dps while using enmity modifing moves.
    Attack power has nothing to do with it because it works on your damage mod, not your AP mod.
    Every attack in the game has a base enmity modifier, for abilities like Cure, its an enmity of 1.
    For abilities such as butcher's block, its something like a 5x mod.
    Your enmity is calculated according to the following as you stated earlier.

    enmity mod x damage = hate created

    It is correct that PLD and WAR use different bases which is why War does about the same damage as a PLD in Shield oath, BUT, you are incorrect in your assertion that a Warrior generates significantly less threat than a PLD.
    In fact, a WAR using the BB>BB>SE combos is going to generate the same amount of hate if not more.
    Frankly I have no idea where you got the idea that Warriors have trouble holding hate, but it is a false one.
    (1)

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Leiron View Post
    Attack power has nothing to do with it because it works on your damage mod, not your AP mod.
    Every attack in the game has a base enmity modifier, for abilities like Cure, its an enmity of 1.
    For abilities such as butcher's block, its something like a 5x mod.
    Your enmity is calculated according to the following as you stated earlier.

    enmity mod x damage = hate created

    It is correct that PLD and WAR use different bases which is why War does about the same damage as a PLD in Shield oath, BUT, you are incorrect in your assertion that a Warrior generates significantly less threat than a PLD.
    In fact, a WAR using the BB>BB>SE combos is going to generate the same amount of hate if not more.
    Frankly I have no idea where you got the idea that Warriors have trouble holding hate, but it is a false one.
    Heck I find it too easy to take hate off Paladins in comparable gear. No way are we generating less hate.
    (0)

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Leiron View Post
    Every attack in the game has a base enmity modifier, for abilities like Cure, its an enmity of 1.
    Cure is 0.5.

    Quote Originally Posted by Leiron View Post
    In fact, a WAR using the BB>BB>SE combos is going to generate the same amount of hate if not more.
    Neglecting crit rate differences, you get 1.25*(2150+2150)+610*1.125=6061.25 equivalent enmity-potency per 3 combos, while PLD generates 2050*3 = 6150. WAR's bonus crit will depend on the situation, but if we assume 2.5 stacks average and neglect base crit rate, you'd get 6212.78125 -- just an example. PLD will drop up to an additional 550 potency from GCDs per 30s, which is going to give it a small lead. Regardless, all pretty close.

    //EDIT:

    Quote Originally Posted by Tiggy View Post
    Heck I find it too easy to take hate off Paladins in comparable gear. No way are we generating less hate.
    In the fight of PLD vs. WAR, the better-geared or higher-strength one will win.
    (0)

  4. #4
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Uliq View Post
    Defiance the static ability that "Increases Enmity." I quote because of it's falsehood that I wish not to discuss.
    Ahah did you notice that too? :P
    (0)

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    This could be solved by having the 15% cure bonus as a static buff when defiance is on. As a warrior I almost never use IB because I know the healers are spamming and I don't want to waste their heals and loose my stacks. Only time I ever use it is if they are occupied with adds or if they're dead. "Working as intended..?" Hardly...
    (5)

  6. #6
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    My experience is the following:

    I get knocked to 30%, get 2 cures from the healers, then, while I'm winding-up my IB, they are already casting their next cures, I top myself off with IB but the cures still go off, essentially wasting that mana and defeating the purpose of IB.

    That's a big problem.
    (8)

  7. #7
    Player
    Masenken's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Masenken Rowe
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Wouldn't your solution then, be for the healers NOT to heal you then if you're topping yourself off? If they're spam healing you when you're capable of topping yourself during that particular time, then yes that's mana wasted since they can hold off during that time.

    Unfortunately, I'm not at that level yet, so I don't know how high level wars operate, but as a general rule, I usually avoid over healing as much as possible... so unless you're getting popped for 80% of your health in 1-2 hits, I'm adjusting to the pace your HP fluctuates. Having no experience with IB, I have no idea how much a war heals themselves during that interval, but I'm assuming it's enough that I could hold back and wait til the buff is nearly out before heading again.
    (0)

  8. #8
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Masenken View Post
    Wouldn't your solution then, be for the healers NOT to heal you then if you're topping yourself off? If they're spam healing you when you're capable of topping yourself during that particular time, then yes that's mana wasted since they can hold off during that time.
    Way too dangerous there are situations in which you have to be constantly spammed with heals.
    Its scary from a healers point of view.
    (1)

  9. #9
    Player
    TenkoKoneko's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Riku Yagami
    World
    Ultros
    Main Class
    Samurai Lv 70
    Definitly not perfect, I mean they said they had a few areas they wanted to fix up warriors in, though we wont know what thats going to be until it happens. I have the benefit of when I run anything, my friend is a healer and in ventrilo with me, so I can call out when I'm going to IB. Ensures no overhealing really. Yea it takes a while to rebuild up to 5 without infuriate which sucks. Works for healing myself though Mountain Buster but my group hasn't started on coil yet. I do know we sit on wrath unless infuriate is up and yes we do get screwed having to sit on wrath constantly, unable to use any real signature moves, with IB being the only useful one. All in all I'm not really complaining. I'll sit and patiently wait to see what 2.1 brings.

    @Masenken - IB unbuffed heals me roughly 800-1100, 1500-1700 crits, buffs up I can heal up to 2.7k max so far. My HP in party is 7200 unbuffed. Major problem is how it can fluctuate so much. You don't crit and its basically 1 Cure/Physick.
    (1)

  10. #10
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by TenkoKoneko View Post
    All in all I'm not really complaining. I'll sit and patiently wait to see what 2.1 brings.
    I'm tired of sitting and running out of things to do. The game of warrior has significantly dropped in fun levels since I hit Stone Vigil. Too many healers lack the skill to heal warrior correctly. I also know having played PLD to 35 and having played with Paladins up to 44. My current game time now involves crafting which is getting tiring quickly, so I have to complain. Everytime something is stated about how warrior is just fine just blows my mind. If something stops working before you cap levels and hit the good stuff, what makes you think it'll work anytime after that? Luck? The warrior problem isn't player skill relevant if 95% of your population are telling you otherwise. And playing with close friends or people you've gotten to know says nothing. Friends will carry you and have fun doing it, strangers won't.
    (0)

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