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  1. #1
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Well with Fracture while the DoT is increased. That's not actually doubling the damage. Since it's 15s + 100 potency at the start. At 20 potency a tick and a tick being every 3s, the trait only adds 100 potency. Thats a 50% improvement.
    I thought maybe because there are other sources saying that its 10% it may just be that the in-game text might be false so wanted to see if anyone confirmed. Since well 5-20% is like 4x better and most traits don't make a skill 4x better which is why I wondered if it was a mistake.
    (0)

  2. #2
    Player
    Purplecannon's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Russian Guyovich
    World
    Balmung
    Main Class
    Marauder Lv 50
    The other monk traits are also pretty big increases. The 15% avoidance cooldown becomes 25%. I think the 5% just seems underwhelming to a tank because the ability doesn't just affect you it affects everyone in the party. As an off-tank who may not be tanking mobs the entire duration of a fight (there aren't many fights like that currently Turn 2 is all that comes to mind) the 5% applied to everyone including the other Tank during times of high raid damage seems like some good utility.
    (0)
    I friendly reminder that the reason you can't kill Titan is because of game engine issues.

  3. #3
    Player
    Tang's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Tang Cerberus
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hundred View Post
    Well with Fracture while the DoT is increased. That's not actually doubling the damage. Since it's 15s + 100 potency at the start. At 20 potency a tick and a tick being every 3s, the trait only adds 100 potency. Thats a 50% improvement.
    I thought maybe because there are other sources saying that its 10% it may just be that the in-game text might be false so wanted to see if anyone confirmed. Since well 5-20% is like 4x better and most traits don't make a skill 4x better which is why I wondered if it was a mistake.
    Some cross skills are better then others and some traits can make a move radically different from how it started. Thats all I can say.

    I speculate it was done to make Monks/pugilists more appealing to take to raids.
    (0)