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  1. #31
    Player
    ddaydj's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Eir Disir
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Einhandr View Post
    Your charts are assuming NQ quality gear correct?
    Both those are assuming HQ gear. Can see it in use here, Eir Disir. I put a note at the bottom of the doc about why the materia requirements are so high.
    (0)

  2. #32
    Player
    ddaydj's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Eir Disir
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I have great news! The perception cap for the offhand is 20!

    (1)

  3. #33
    Player
    Einhandr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Ezra Grimhardt
    World
    Ultros
    Main Class
    Arcanist Lv 53
    Quote Originally Posted by ddaydj View Post
    Both those are assuming HQ gear. Can see it in use here, Eir Disir. I put a note at the bottom of the doc about why the materia requirements are so high.
    I must still be confused then. Can anyone provide a list of baseline GAT, PER AND GP when level 50 with all HQ gear? I was under the impression that at that point you would have PER around 321 which is enough for a 1% for unspoiled nodes, GAT would be 17 points from reaching the 90% "cap" on unspoiled nodes, and GP would be 32 points away from 600. Are my calculations not correct?
    (0)

  4. #34
    Player
    infinitezero's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Actual caps for Militia Bracelets = GP: 7 GAT: 4 PER: 4

    Also, Militia Sledgehammer GP cap is 4.
    (2)
    Last edited by infinitezero; 11-04-2013 at 09:40 AM.

  5. #35
    Player
    KomaErada's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Koma Erada
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by infinitezero View Post
    Actual caps for Militia Bracelets = GP: 7 GAT: 4 PER: 4

    Also, Militia Sledgehammer GP cap is 4.
    such a low cap v.v Im truly disappoint
    (0)

  6. #36
    Player
    infinitezero's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    It is low, but it also makes sense. With every piece of equipment capped on GP your total will be 620. This allows you to use the best perception food (rather than GP food) and still hit 630. What is the relevance of that? With 630 GP you can use Toil of the Mountaineer (-300 = 330), Sharp Vision (-50 = 280), strike 4 times (+20 = 300), Solid Reason, Deep Vigor, 2 strikes at 100% HQ. Yes, this could be done with cheaper food at 610 GP, but then you can't reach the Perception cap of 384 (399-403 with NQ or HQ Landtrap Salad) Since we know that Gathering is useless after 340, all that's left to figure out is the maximum useable amount of Perception.

    Edit: Actually I made a mistake there. With the off hand melded with 4 GP the max becomes 624. You could also hit 628 if you use the second best primary and meld 4 GP, but I couldn't see the drop in GAT and PER being worth it. 30 is the maximum you can get from food making the absolute maximum GP 658, but as of yet I don't see any purpose in going above 630.
    (1)
    Last edited by infinitezero; 11-05-2013 at 04:22 AM.

  7. #37
    Player Burrmanchu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    118
    Character
    Burr Manchu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 53
    HQ Wrists are GTH4/PERC4, not 3/4.

    edit: Sry, what he said 3 up.. lol
    (0)

  8. #38
    Player
    Kakure's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    C'saka Kahjai
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Einhandr View Post
    I must still be confused then. Can anyone provide a list of baseline GAT, PER AND GP when level 50 with all HQ gear? I was under the impression that at that point you would have PER around 321 which is enough for a 1% for unspoiled nodes, GAT would be 17 points from reaching the 90% "cap" on unspoiled nodes, and GP would be 32 points away from 600. Are my calculations not correct?
    That is correct, or pretty close to it. I get 322 gathering and 573 GP in unmelded HQ gear, but I may have made a mistake.

    If your goal is 340 gathering and 600 GP, you can get there pretty easily with a minimum of materia.

    Fully melded HQ accessories and unmelded HQ armor/offhand would give you 341 gathering, 339 perception, and 606 GP, and you can do that without using any grade three or four materia at all.
    (0)

  9. #39
    Player
    Kakure's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    C'saka Kahjai
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Edit: I misunderstood what Crush3r07 meant. It looks like NQ items and HQ items share the same total stat caps, so the NQ materia caps are just the HQ caps plus the difference in base stats.

    I have some screenshots of perception caps for NQ gear (from someone I inspected) if anyone wants further evidence.
    (0)
    Last edited by Kakure; 11-05-2013 at 03:29 PM.

  10. #40
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by ddaydj View Post
    Here's what I originally planned out when looking into melding:
    Disciple of Land Materia Plan - Materia Cap
    I'm hoping ddaydj still reads this because I have a question regarding some of the materia choices that confuse me a little.
    Taking the base melds on the gloves for example:
    Code:
    Botanist’s / Miner’s Gloves
    Gathering +8; Perception +4
    
    Gatherer’s Guerdon Materia II
    Gatherer’s Guerdon Materia II
    Why did you pick 2 Guerdon II (+4 each) over one Guerdon IV (+8)?
    Has this to do with availability/price or is there a statscap per slot? I have little knowledge of melding so far so I am genuinely curious.

    As I'll be getting Botany and Mining to 50 tonight I plan to deck myself out in full HQ, I have the cash for the gear through fishing but I'm now working on a plan to meld the gear to at least the recommended stats and move on from there and I 'd like to calculate in advance how much gil I'll have to save up for that.
    (0)
    Last edited by Shirai; 11-12-2013 at 08:40 PM.
    Felis catus

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