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  1. #1
    Player
    Einhandr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Ezra Grimhardt
    World
    Ultros
    Main Class
    Arcanist Lv 53
    Quote Originally Posted by ddaydj View Post
    Both those are assuming HQ gear. Can see it in use here, Eir Disir. I put a note at the bottom of the doc about why the materia requirements are so high.
    I must still be confused then. Can anyone provide a list of baseline GAT, PER AND GP when level 50 with all HQ gear? I was under the impression that at that point you would have PER around 321 which is enough for a 1% for unspoiled nodes, GAT would be 17 points from reaching the 90% "cap" on unspoiled nodes, and GP would be 32 points away from 600. Are my calculations not correct?
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  2. #2
    Player
    Kakure's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    C'saka Kahjai
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Einhandr View Post
    I must still be confused then. Can anyone provide a list of baseline GAT, PER AND GP when level 50 with all HQ gear? I was under the impression that at that point you would have PER around 321 which is enough for a 1% for unspoiled nodes, GAT would be 17 points from reaching the 90% "cap" on unspoiled nodes, and GP would be 32 points away from 600. Are my calculations not correct?
    That is correct, or pretty close to it. I get 322 gathering and 573 GP in unmelded HQ gear, but I may have made a mistake.

    If your goal is 340 gathering and 600 GP, you can get there pretty easily with a minimum of materia.

    Fully melded HQ accessories and unmelded HQ armor/offhand would give you 341 gathering, 339 perception, and 606 GP, and you can do that without using any grade three or four materia at all.
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  3. #3
    Player
    Kakure's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    C'saka Kahjai
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Edit: I misunderstood what Crush3r07 meant. It looks like NQ items and HQ items share the same total stat caps, so the NQ materia caps are just the HQ caps plus the difference in base stats.

    I have some screenshots of perception caps for NQ gear (from someone I inspected) if anyone wants further evidence.
    (0)
    Last edited by Kakure; 11-05-2013 at 03:29 PM.