"Realistic" How realistic is it to suddenly forget how to use a sword because you've been training with a spear for a while and mastered a special skill that teaches you how to jump into the air really high and crash on to a enemy? Not very realistic at all >.>it's about realism Final Fantasy have some type of realism and rule they follow yes each game have it own rule and some even break rules made from other Final fantasy but the main point SE is getting with ffxiv is realism. Look how much work they did into the world to get realism each gear in the game you can tell what it made of.
Now how Realistic is to see a PLD without a cape or sword? some use hammer but really don't think they add hammer as a Wep in the game. How Realistic to see a Monk use a G.K?
Allow Jobs to use more wep if it fit with there job Monk= Hand to hand and staff RDM=Staff,sword Samurai= G.K,Polearm,bows PLD= Sword,Great Sword Warrior = Sword,Great Axe, one hand-axe. But don't allow everyone to use everything
Like i said before if unlocking a job is at level 30 class then i just level up 1 class to max level and each one to 30 and i have all jobs max level 50 without level up the class pass 30 even if am gimp with spell i still got enough to party with.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Not that SE hasn't ever introduced broken mechanics before, but this one isn't very hard to counter.
Rank 30 in class opens quest for level 1 in job
Rank 35 in class opens quest for level 2 in job
Rank 40 in class opens quest for level 3 in job
Rank 45 in class opens quest for level 4 in job
Rank 50 in class opens quest for level 5 in job
Taking your example, ranking one class to 50, and the rest to 30. You have a couple of jobs at level 5, and the rest at level 1. Better go rank the rest of your classes to be able to unlock higher levels in your other jobs!
(Presumably, each new level in a job opens up more of it's special abilities. So, playing as a level 1 job with a rank 50 class would be kinda gimp compared to level 5 job with rank 50 class.)
I could see something like this working. Though I could also see the implement a system where you earn Job Points for performing job based tasks. then once you had enough saved up you could buy an extra skill/ability for the job.Not that SE hasn't ever introduced broken mechanics before, but this one isn't very hard to counter.
Rank 30 in class opens quest for level 1 in job
Rank 35 in class opens quest for level 2 in job
Rank 40 in class opens quest for level 3 in job
Rank 45 in class opens quest for level 4 in job
Rank 50 in class opens quest for level 5 in job
Taking your example, ranking one class to 50, and the rest to 30. You have a couple of jobs at level 5, and the rest at level 1. Better go rank the rest of your classes to be able to unlock higher levels in your other jobs!
(Presumably, each new level in a job opens up more of it's special abilities. So, playing as a level 1 job with a rank 50 class would be kinda gimp compared to level 5 job with rank 50 class.)
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
How realistic is it to learn an advanced spear technique and still have access to it when you equip a sword?
A lot depends on how these new jobs are presented. I would hope the lore and the mechanics are internally consistent whichever way they implement it.
Most weapons of war maneuvers learned can be borrowed or shared amongst many other weapons.
Learning to block a downward strike with the shaft of your weapon? Pole Arms, Axes, Swords, etc. can do that?
Stab a person directly into the heart? hard to do for an ax because its slashing and crushing and not piercing.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
This is true. The armory system already covers moves that are adaptable across weapon types. The job system contains abilities that they have stated are not adaptable across jobs. Whether they're adaptable across weapon-types... that is the bigger question.Most weapons of war maneuvers learned can be borrowed or shared amongst many other weapons.
Learning to block a downward strike with the shaft of your weapon? Pole Arms, Axes, Swords, etc. can do that?
Stab a person directly into the heart? hard to do for an ax because its slashing and crushing and not piercing.
Is a dragoon's jump a mystical ability, or are they using the pole of the spear to vault themselves into the air? We don't know. Which is what undermines your realism argument.
You're making assumptions, the other side is making different assumptions, and you're not arguing from the same starting point.
It certainly is a cool idea and i would love to see it implemented, it would give people a reason to dedicate their guildmarks(pikemanship etc) to a specific weapon because they would be able to play multiple roles through the job system with one weapon.
Bill-type Axes have piercingMost weapons of war maneuvers learned can be borrowed or shared amongst many other weapons.
Learning to block a downward strike with the shaft of your weapon? Pole Arms, Axes, Swords, etc. can do that?
Stab a person directly into the heart? hard to do for an ax because its slashing and crushing and not piercing.![]()
Someone give this Lalafell a gold medal.Not that SE hasn't ever introduced broken mechanics before, but this one isn't very hard to counter.
Rank 30 in class opens quest for level 1 in job
Rank 35 in class opens quest for level 2 in job
Rank 40 in class opens quest for level 3 in job
Rank 45 in class opens quest for level 4 in job
Rank 50 in class opens quest for level 5 in job
Taking your example, ranking one class to 50, and the rest to 30. You have a couple of jobs at level 5, and the rest at level 1. Better go rank the rest of your classes to be able to unlock higher levels in your other jobs!
(Presumably, each new level in a job opens up more of it's special abilities. So, playing as a level 1 job with a rank 50 class would be kinda gimp compared to level 5 job with rank 50 class.)
I think that if the devs haven't incorporated something like this already, it may be too late to actually use it, but I like this idea.
You quite made my day with this comment! <3 <3 I feel like I did when I got a gold star on my math homework in grade school.I'll try to not let it go to my head, however...
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