Quote Originally Posted by Rentahamster View Post
Time for another analysis into implementing more features that this game sorely needs. This time, we'll take a look at another MMO staple that has been curiously missing since retail launch: gil sinks.
I very fond of the suggestions here, though I do have some reservations about some of the ideas. Only skimmed, so not sure what all exactly has been said, but here's my 2cents.

Bazaar tax:
You are spot on with your suggestions here. I would also suggest that gil sinks could come in the form of paying a one-time fee for those extra ten slots, in two batches of 5. This could potentially be applied to retainers as well. While not a recurring sink, many smaller one-time sinks are not necessarily a bad thing either. I would also suggest that the option for "instant delivery" be added for a fee. Lots of people don't like having to go into the wards to get items. A nominal fee would provide an awesome gil sink. Make it a percentage of the sale price; this encourages lots of little items to be instant delivered, with larger items encouraging use of the market wards. An alternate to this would be a flat fee of some kind, based on rank of item and/or synth level.

NPC Repairs:
I understand what you are trying to suggest here, and I applaud it. However, I think the system as you proposed it undermines a lot of crafters. Granted, the repair system as it is seems broken to me, and fairly inconsistent. I just think that there might be a better solution that takes into account that crafters (whether we like it or not) are in fact a main class in this game, and there is probably some compromise that can be achieved. I will be the first to admit, I have no idea how this can be done.

Market Stalls:
You are spot on.

Favored Locations:
Wish I had thought of this. Its a great idea.

NPC Vendors:
Dynamic prices I think are something this game really needs. I don't think there should be limits on how many are sold like in 11, and admittedly, the prices would suck for new players for a little while until things balanced out. Assuming of course people purchased NPC items (I have no concept of how much or how little of what items are purchased from NPCs).

Player Housing:
Another win.

Mailbox:
I would suggest a flat fee for items, a slightly higher fee for unique items. Seems reasonable to me.

Casino:
I am indifferent to this idea because I won't use it. However, I think that it is an awesome idea because other people WOULD use it. Even if the house didn't always win, simply add Casino Marks. Allow gil to be turned into casino marks, but not the other way around. A variety of attractions, games, etc., as well mostly useless items (Such as titles maybe, vouchers for changing hair styles, what have you), would still make it fun and enjoyable to sink gil.

Chocobo Stables:
Bingo! You hit the nail on the head again.

Titles:
And again...

Dying...
And again... I would add however, the idea that Amineri posted in another thread. Open the full range of dyes we have now to NPCs as a gil sink. But allow crafters to freely mix and match parts to make any color combination. For example, if you have a recipe that requires "Robe (black)" and "Under-Robe (Red) for your Darth-Maul Costume, make that color combo NPC available because it exists in the game already. Allow crafters to do "Robe (Green)" and "Under-Robe (Blue)" to make a green-blue combo. Yellow and White for a yellow-white combo, etc. It provides a gil sink that people will use, but also adds features for crafters so that they aren't overshadowed. It also keeps Gatherers from loosing out on the fact that the mats are no longer in demand by the crafters.

Tripple Triad:
Again, indifferent, but a great idea.

Airships:
Definitely on the right track here.

What you forgot:
Changing inconsequential things, like hair styles, facial hair, scars and other features, is a wonderful gil sink. If it is purely for aesthetics, there is no reason it shouldn't be changeable... for a price. And since these things are no something crafters can do (I don't see Cosmetologist as a class), there's no worry about hurting the economy.

And that's my 2cents. Er... Dollars.