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  1. #11
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bigpurpleharness View Post
    I'm not saying WAR can't take anything, I'm saying you're probably better served learning math and scientific method if you can't identify one is better suited for mitigating damage with 15 seconds and mental math. I don't care if it makes you feel special that you're doing something the hard way for shits and giggles. The goal is to make classes balanced, and again, 15 seconds and some mental math...
    Seriously, it's getting to 2 months after launch and people are still "theorycrafting" WAR while other jobs are already theorycrafted and have rotations established. That is telling. People are not playing WAR and so they don't know how to do it.



    I don't bother any more with the theorycrafting because I already know the rotations and skill-combos for a variety of ingame situations. I've communicated these to my team and anyone else with ears to listen. We have strats crafted in Coil and that's all we need. There's no need for the "scientific method" when you already know what works and what doesn't.

    Quote Originally Posted by CurlyBruce View Post
    So Thrill of Battle is the same as Hallowed Ground....except that you have to blow your other cooldowns to survive the same 10s a PLD does doing literally nothing. You also don't seem to realize that a PLD has other cooldowns as well.
    Those are cool downs you would have used anyway...... -.- You literally do nothing different than what you were doing before.

    WAR is getting Inner Beast and Wrath modified to placate a playerbase that took offense at Yoshi P's words at the TGS instead of taking them to heart. That and the fact that PLD was OP to begin with. There's not much more to it than that.

    WAR is fine. It's not OP but there's nothin wrong with it.
    (1)
    Last edited by HiirNoivl; 11-01-2013 at 07:53 AM.