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  1. #1
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Yagrush View Post
    Wouldn't be surprised that it were a SAM's unique mechanic, instead of combos, you get a bunch of weaponskills in which you can choose combinations and get different effects!
    But that's essentially what melee ability combos are already. Your "weapon skills" are your many different abilities, which you chain together in a specific order in order to accomplish something greater than if you'd just used them whenever (like the Heavy Thrust, Disembowl, Chaos Thrust combo Dragoons get).
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  2. #2
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Nahara View Post
    But that's essentially what melee ability combos are already. Your "weapon skills" are your many different abilities, which you chain together in a specific order in order to accomplish something greater than if you'd just used them whenever (like the Heavy Thrust, Disembowl, Chaos Thrust combo Dragoons get).
    But it's a predefined order for combos atm. Dragoon can't start with Heavy Thrust, combo into Disembowel and finish it with Doom Spike. Samurai could have a starter WS1 for all combos. Then you pick between WS2, 3, 4, 5, or 6. Those then open up into WS, 2, 3, 4, 5, or 6 (minus the one you picked) and have a finisher combo addition. So it would go something like WS1>WS4>WS3 would put a slow effect on the monster. WS1>WS2>WS3 would put an attack buff up on yourself. WS1>WS6>WS3 would put a dot on the monster. Typing this, I realize it would make for a very long tooltip for skills, but it could be fun.
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