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  1. #1
    Player
    SkymarshallHeff's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Skymarshall Heff
    World
    Tonberry
    Main Class
    Arcanist Lv 50

    That Damned Camera

    Being able to zoom out and see the state of the battlefield is incredibly useful. Having your camera suddenly rammed into your face and being unable to see anything/zoom out is infuriating beyond all description (example: in a boss room when the lock goes up - before it goes up, your camera can "phase" through the boundaries of the arena. Afterwards, it cannot.)

    Please allow the camera to continue to phase through walls.
    (27)

  2. #2
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Would love to see something like Megaman Legends. I simply don't care if I can see the "void zone" as long as I can zoom out in a tiny room. LOOKING AT YOU TURN 2!
    (5)

  3. #3
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    AK has what I call the camera boss and it is why I never run AK. I think its a cool instance overall but every single time I change targets my camera goes from max to up my arse and it gets old...

    The camera/targeting on demon wall is by far the hardest mechanic of the fight.
    (3)

  4. #4
    Player
    Arriko's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    232
    Character
    Nyomi Feiyin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I hear ya. I lost count with how many times the camera gets stuck due to a wall and i cant see the red lines to move my character out of! Resulting in me getting a hefty dose of damage I could have avoided if given the ability to move my camera differently. And its makes it difficult because yes you can change where you are standing on an enemy but you have to make sure you dont link others! Or my newest one, Garuda fight. Trying to beat those feathers and my stupid camera gets stuck on the pillar so when she does her slipstream move I cant get my camera angled in time to get behind a pillar. Gah!

    Ok, I feel a little better now. Thought I was the only one that experienced this!
    (0)

  5. #5
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Also... I always have to re-adjust the camera when I run towards it in legacy settings. Why can't it just keep the zoom, no matter where I run?
    (3)

  6. #6
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    It'd be swell if they fixed the lock on reticle/lock on camera on bigger monsters instead of making Melee stare at the back of their head and the monsters feet because the camera is bouncing off the floor.
    (0)

  7. #7
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rochetm View Post
    AK has what I call the camera boss and it is why I never run AK. I think its a cool instance overall but every single time I change targets my camera goes from max to up my arse and it gets old...

    The camera/targeting on demon wall is by far the hardest mechanic of the fight.
    I have to say I'm honestly curious where you keep your camera in Demon Wall if you have problems with it.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  8. #8
    Player
    Shicq's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Grace Lucerna
    World
    Tonberry
    Main Class
    Bard Lv 70
    Agree with this. Camera should be fixed in position that player set, not automatically change position when target changed, run into object, etc.
    Have so much problems with this when fighting bosses.
    I have to always adjust the camera because it kept zooming in.
    (2)

  9. #9
    Player
    zaineal's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Zaein Nathunal
    World
    Ultros
    Main Class
    Gladiator Lv 69
    I bloody hate it with the last boss in AK, as a tank standing in position but the camera has gone over the wall and you can no longer tab target it makes me rage.
    (0)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Camate View Post
    Greetings,

    There have been a lot of requests and feedback related to the Legacy camera/control settings, especially regarding the way the camera functions, and User Interface lead Hiroshi Minagawa has an update to share.
    ■Regarding automatically returning the camera to a fixed distance

    We've finished implementing the feature where the camera will automatically return to a fixed distance point for the legacy control camera setting on the development version of the game. Currently, the QA team has started the debugging process, and though I am sure I will get some flack for releasing this so late, it will be in patch 2.1.

    As there are major differences in programming between the live/official version of the game and the development version, implementing this before patch 2.1 would be difficult due to the time required to perform the various checks and debugging to ensure stability on both versions. We really hate not being able to release things that are working right away, but we appreciate your understanding.

    I feel like we had this in FFXI as I don't remember struggling with returning the camera. Am I remembering this correctly?
    That's correct. The current legacy camera was transplanted from the FFXI camera program and it functions the same. * We transplanted this feature because of tester feedback from Beta Test phase 3.

    The setting that will automatically return the camera, which will be implemented in patch 2.1, will be added as an option for the original camera feature. We'll be providing this in a way that will meet the requests of all of the testers who were asking for the same camera settings as FFXI.

    The reason why this was not a concern for XI is due to the fact that from a battle design perspective, there wasn't as much of a necessity to zoom out with the camera, the areas where characters could move were wider on average, and characters did not move as fast as they do in XIV.

    As the battle pace and game design for both XI and XIV are different, we adjusted the camera rotation controls to be fast for XIV, but we are reflecting back on the fact that the adjustments we made were a bit lacking.

    ■Transparency masking process
    If we implemented a system to mask objects that are obstructing the view, all of these problems would be solved, however, this would require processes to determine what is obstructing and also increase the groups of transparent data models as well.

    To avoid burdens from numerous processes and in order to prevent quickly consuming memory with large amounts of data from the field it would be difficult to increase applying transparent masking on specific individual objects. Due to this reason, we don't have a practical solution that we could currently propose as a candidate, so we don't have any plans to implement that change.
    http://forum.square-enix.com/ffxiv/t...42#post1464242
    (3)
    Last edited by Felis; 10-31-2013 at 08:53 PM.

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