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  1. #1
    Community Rep Camate's Avatar
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    Greetings,

    There have been a lot of requests and feedback related to the Legacy camera/control settings, especially regarding the way the camera functions, and User Interface lead Hiroshi Minagawa has an update to share.

    Quote Originally Posted by Hiroshi_Minagawa View Post
    ■Regarding automatically returning the camera to a fixed distance

    We've finished implementing the feature where the camera will automatically return to a fixed distance point for the legacy control camera setting on the development version of the game. Currently, the QA team has started the debugging process, and though I am sure I will get some flack for releasing this so late, it will be in patch 2.1.

    As there are major differences in programming between the live/official version of the game and the development version, implementing this before patch 2.1 would be difficult due to the time required to perform the various checks and debugging to ensure stability on both versions. We really hate not being able to release things that are working right away, but we appreciate your understanding.

    I feel like we had this in FFXI as I don't remember struggling with returning the camera. Am I remembering this correctly?
    That's correct. The current legacy camera was transplanted from the FFXI camera program and it functions the same. * We transplanted this feature because of tester feedback from Beta Test phase 3.

    The setting that will automatically return the camera, which will be implemented in patch 2.1, will be added as an option for the original camera feature. We'll be providing this in a way that will meet the requests of all of the testers who were asking for the same camera settings as FFXI.

    The reason why this was not a concern for XI is due to the fact that from a battle design perspective, there wasn't as much of a necessity to zoom out with the camera, the areas where characters could move were wider on average, and characters did not move as fast as they do in XIV.

    As the battle pace and game design for both XI and XIV are different, we adjusted the camera rotation controls to be fast for XIV, but we are reflecting back on the fact that the adjustments we made were a bit lacking.

    ■Transparency masking process
    If we implemented a system to mask objects that are obstructing the view, all of these problems would be solved, however, this would require processes to determine what is obstructing and also increase the groups of transparent data models as well.

    To avoid burdens from numerous processes and in order to prevent quickly consuming memory with large amounts of data from the field it would be difficult to increase applying transparent masking on specific individual objects. Due to this reason, we don't have a practical solution that we could currently propose as a candidate, so we don't have any plans to implement that change.
    (38)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Hikozaemon's Avatar
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    Hikozaemon Kenkonken
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    Quote Originally Posted by Camate View Post
    Greetings,

    There have been a lot of requests and feedback related to the Legacy camera/control settings, especially regarding the way the camera functions, and User Interface lead Hiroshi Minagawa has an update to share.
    then stop making tiny ass maps w/ bosses on them where we get totally disorientated trying to zoom-out/in ? i swear trying to fight ADS in coil 1 and ADS in coil 2 is only hard because of the minuscule area we got to work in and the crappy camera angles that completely blind us. Infact i remember Yoshi mentioning to players that they need to zoom out more when fighting titan... we'll make so we can zoom out more because im always at max and its not enough sometimes.
    (17)

  3. #3
    Player
    KariArisu's Avatar
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    Kari Arisu
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    Pictomancer Lv 100
    Quote Originally Posted by Camate View Post
    Greetings,

    There have been a lot of requests and feedback related to the Legacy camera/control settings, especially regarding the way the camera functions, and User Interface lead Hiroshi Minagawa has an update to share.
    Why does XIV have so many issues that other MMOs seemingly don't? Every time something new comes as a possibility, we can't do it because of server stress, client stress, etc. Yet, other modern MMOs do it without a worry and run fine.
    (12)

  4. #4
    Player
    peaches's Avatar
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    Egwene Al'vere
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    Cactuar
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    Quote Originally Posted by KariArisu View Post
    Why does XIV have so many issues that other MMOs seemingly don't? Every time something new comes as a possibility, we can't do it because of server stress, client stress, etc. Yet, other modern MMOs do it without a worry and run fine.
    Totally agree, been saying this since launch but everyone seemed to just ignore me or flat out say I was wrong, or that if they did things the way other MMO's did it, it'd be a "WoW clone". You'll probably get flamed for your comment, but just know there are people who agree.
    (1)

  5. #5
    Player
    Ladon's Avatar
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    Resa Nome
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    Paladin Lv 90
    Quote Originally Posted by KariArisu View Post
    Why does XIV have so many issues that other MMOs seemingly don't? Every time something new comes as a possibility, we can't do it because of server stress, client stress, etc. Yet, other modern MMOs do it without a worry and run fine.
    I would really like to to know this as well. But I think we all pretty much have a good idea of the main problem: the PS3 version.

    The horrible looking dithered transparencies already in place screams memory limitations. The corners they are having to cut to support this version are starting to become very apparent.
    (0)

  6. #6
    Player

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    Quote Originally Posted by Camate View Post
    Greetings,

    There have been a lot of requests and feedback related to the Legacy camera/control settings, especially regarding the way the camera functions, and User Interface lead Hiroshi Minagawa has an update to share.
    OMG there is ~nothing~ wrong with the legacy camera. But the very poor animations for the "standard" camera is very disturbing. Players being able to emote and rotate their character at the same time is very unattractive.

    Also the backpedaling and the overall look when i see players using the standard camera setting is just very very unpleasant.

    I feel players should learn how to properly use the legacy camera as i have no issues at all whatsoever and completely do away with the "standard" camera feature.

    Thank you.

    *additional note. Also allow gamepad users a feature to completely remove any "lock on" feature/button from the gamepad.
    (0)

  7. #7
    Player
    Inq's Avatar
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    Striopach A'aingidh
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    Thaumaturge Lv 50
    Quote Originally Posted by Daniolaut View Post
    OMG there is ~nothing~ wrong with the legacy camera. But the very poor animations for the "standard" camera is very disturbing. Players being able to emote and rotate their character at the same time is very unattractive.

    Also the backpedaling and the overall look when i see players using the standard camera setting is just very very unpleasant.

    I feel players should learn how to properly use the legacy camera as i have no issues at all whatsoever and completely do away with the "standard" camera feature.

    Thank you.

    *additional note. Also allow gamepad users a feature to completely remove any "lock on" feature/button from the gamepad.
    The zooming in is what is completely wrong with the legacy camera since it does not revert back to the original camera zoom level once you're out of confined space. The dev even apologized for it making it to release in the state it is in.
    (2)