blows my mind how much derp lives in this thread
blows my mind how much derp lives in this thread
MoneyPenguin, is that you?
On topic... We are still not aware of what they intend to change. Will it be drastic? Will it be slight? We'll find out. WAR is a job that I feel plays well with communication, with little to none, PLD is of course easier due to -20% in Shield Oath. We all need to get along anyway... Hostility, trolling and claims of being the greatest and everyone else having no idea what they are doing do not help us at all. We all truly need to get our crap together and put some real tests in to see why Yoshi-P originally said WAR is fine... What are we missing that we have not tried? And then from there, maybe we'll have an idea of what we are getting in December...
EDIT: Found Taemek's Alt by the way; http://na.finalfantasyxiv.com/lodest...acter/1425543/
Last edited by Eardstapa; 10-31-2013 at 06:32 AM.
Because Coil was beaten with Paladins, and he did not expect them to use their damage reduction skills to reduce damage? Or is it because of how everyone tells me they despise healing Warriors on anything harder than WP/AK? Hm... Or could it be because we are sub par in the eyes of everyone but the devs? Well, I should say, we were sub par in the eyes of everyone but the devs, but now they have noticed it. I still wonder what Yoshi-P meant by stating we were not playing it correctly...
ITT: People asking for PLD Sword Oath parses when parser doesn't register Sword Oath damage.
GJ, all.
I can MT Caduceus but more often I'm Off tanking Caduceus. Either way, WAR performs like expected, I can handle up to 4 stacks of steel scales before I start having some serious problems. (though when we screw up, I've lived for 30 secs with 8 stacks lol... I used Thrill of Battle got Hoodswinged for 8k and lived.)
In Turn 2 of course there's no MT/OT Both tanks are expected to pass hate, hold hate and survive big hits, and WAR does that easily. PLD and WAR are equal in Turn 2. There's no difference in difficulty or survivability at all.
Turn 3 lol
Turn 4 You have to be mindful of how you use your TP, so using Steel Cyclone (buffed with Berserk or Internal Release) works. Steel Cyclone as a Circler AoE that makes it better than Overpower for grabbing hate on everything. I've never MT'ed Turn 4 (though I'm pretty sure I could do it so long as the DPS is high enough). I'm expected to grab hate on everything and stay alive and help DPS it down. Often once the thing is almost dead, usually the DPs will just run off and help the PLD with his since I'm plenty capable of killing stuff in there very quickly.
No videos. My computer isn't capable of running the capture programs and the game without the client hanging.
But there's plenty of WAR tank vids around.
actually it's 676 effective HP more with ilvl90, the parry addition is a nice side effect we get nearly 5% crit and 12.91% higher WS damage wich results in having higher selfhealing/higher mitigation as damage is the only mitigation we currently have this is indeed a better setup than ilvl90 accessories, oh and i didnt even look at accuracy yet..that build has gone to such great lenghts, (and given up quite a lot of vitality, over 1k effective hp actually, compared to full i90 accessories) to cap out parry mitigation.. which... just isn't worth it. I parry at a 23% damage reduction in my current build, but block at 25 or 26 (I forget). This build only cliams a 2% increase to damage parried. .
Pretty spot on except I disagree slightly on these 2 points. Turn 2 both tanks are pretty much equal but if shit hits the fan for whatever reason PLD with Hallowed Ground is nice to hold ADS for a bit while you recover. Can't really do that with a WAR but that's more speaking of HG being OP as shit.In Turn 2 of course there's no MT/OT Both tanks are expected to pass hate, hold hate and survive big hits, and WAR does that easily. PLD and WAR are equal in Turn 2. There's no difference in difficulty or survivability at all.
Turn 4 I've never MT'ed Turn 4 (though I'm pretty sure I could do it so long as the DPS is high enough). I'm expected to grab hate on everything and stay alive and help DPS it down. Often once the thing is almost dead, usually the DPs will just run off and help the PLD with his since I'm plenty capable of killing stuff in there very quickly.
Turn 4 I don't share your confidence with MTing as WAR. I've tanked the 4 stack dread before when our PLD gets floored for whatever reason and each auto attack alone takes over a third of my HP. I can't even imagine an AA > Rotoswipe > AA combo coming my way. 2 Dreads is pretty similar to 4 Stack except you'll be taking more Rotoswipes. I just don't really see WAR tanking that w/o some form of straight mitigation.
It's very rare that Hallowed Ground wins the fight for anyone. I have a very dim view of people bringing PLDs with the idea that Hallowed Ground will somehow save them. And like Thrill of Battle is totally the same as Hallowed Ground in my experience. Life is life rather you're taking 0 hits at 4k HP or taking 8k HP at 10k HP.
You don't share my confidence probably because you need more experience with the fight. Just like I can't take 4 stacks of steel scales on Caduceus, I can't take too many stacks on Rotoswipes either. In phase 5 of Turn 4, the PLD can't allow more than 1 stack on the Dreadnaughts.
Tanking through the buffed Rotoswipes as PLD is only possible because PLD is OP. But I could MT the Turn 4 with a different strategy. Because that's they way the fight was supposed to be played in the first place.
"Thrill of Battle is totally the same as Hallowed Ground in my experience".
No its not...there is a huge difference in having the tank take no dmg, having the healers be able to focus on emergency cures on other members, or drop an emergency raise, than having 10k hp being eaten away in no time flat.
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