Quote Originally Posted by Nipa View Post
They definitely don't need that. Bandwidth is utterly cheap and the game is small. You certainly don't want SE to try to assemble a patchwork of bad P2P code over the already horrible enough game network code.

The only time where a lot of bandwidth is needed, is when patchs are released and everyone is downloading it at the same time. And at that time, the torrenting system of the patcher will kick in, so on the paper, there is no need for in-game P2P.

Unrelated, but while you are at it, SE, please make the game entirely downloadable from the patcher, and the patcher downloadable from the website. Please embrace 2010. Having to use a external torrent or a physical disc is ridiculous.
I didn't mean an actual part of the game engine, I meant a process that works in the background, like a minimized torrent system, which continues to upload in the background. (obviously it would have to be minimal to user bandwidth otherwise it would effect in game performance)

WoW allows players to pre-download/upload patches whilst playing the game, it also allows you to play the game whilst downloading and installing the current patch.