Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 106
  1. #51
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Cairdeas View Post
    I laugh at anyone who thought this game would be playable by NA whinebaby standards before a year of postrelease development was done. The same happened in FFXI. I wanna say 80% of the content we had as NA from Day 1 was from a years post release development including an expansion. When it was released in japan they had 6 jobs, few quests, and no Valkurm dunes.
    to be perfectly honest, ff11 made massive, and sweeping changes to the battle system and the game content in way less time. they had updates every two weeks for awhile, with actual real fixes, they increased the cap multiple times, while the game started with 6 jobs, and a few zones, they had advanced jobs and jeuno within like 4 months tops

    http://zeusls.llima.net/download/ffxiupdatehistory.html

    you can lol at all the changes and fails, but look how many and how fast the game was changing, look at how they increased content, notice how the game had an expansion announced 6 months in, notice how by 9 months that expansion was realeased.



    By the time 10 months passed in ffxi, they had 9 new jobs more than 44 new/expanded zones, they heavily modified and rebalanced battle/skills. Level cap increased from 50 to 65. They added new content and new main mission arc with zilart. We have gotten practically nothing since release to now. FFXI was moving at light years compared to this game. They can talk about battle system adjustments, but going by these notes, battle system in FFXI changed way more drastically that what they are talking about adding (that half the people dont really want, or care that much about) in a lot less time. and, while it was going on, they were still getting new jobs, new content, new missions, new quests.

    The only positive i would say we have over them, is not being charged for a longer period. But make no mistake, the game has only been barely tweaked, the actual meat of the game is exactly the same as on release. The it takes time excuse, is really bull, it does take time, but FFXI moved faster, and almost any other developer has moved faster, even with a skeleton teams. The only way this will all make sense is if they have a super magic patch with an insane amount of content, but seeing how battle is the only adjustment planned till september, the aniversary month) you can be sure that even in a years time, this game will have virtually no new content, and basically be where ffxi was at 3 or 4 months in.
    (4)
    Last edited by Physic; 05-25-2011 at 02:21 AM.

  2. #52
    Player

    Join Date
    Mar 2011
    Posts
    64
    Quote Originally Posted by Physic View Post
    to be perfectly honest, ff11 made massive, and sweeping changes to the battle system and the game content in way less time. they had updates every two weeks for awhile, with actual real fixes, they increased the cap multiple times, while the game started with 6 jobs, and a few zones, they had advanced jobs and jeuno within like 4 months tops

    http://zeusls.llima.net/download/ffxiupdatehistory.html

    you can lol at all the changes and fails, but look how many and how fast the game was changing, look at how they increased content, notice how the game had an expansion announced 6 months in, notice how by 9 months that expansion was realeased.



    By the time 10 months passed in ffxi, they had 8 new jobs more than 44 new/expanded zones, they heavily modified and rebalanced battle/skills. Level cap increased from 50 to 65. They added new content and new main mission arc with zilart. We have gotten practically nothing since release to now. FFXI was moving at light years compared to this game. They can talk about battle system adjustments, but going by these notes, battle system in FFXI changed way more drastically that what they are talking about adding (that half the people dont really want, or care that much about) in a lot less time. and, while it was going on, they were still getting new jobs, new content, new missions, new quests.

    The only positive i would say we have over them, is not being charged for a longer period. But make no mistake, the game has only been barely tweaked, the actual meat of the game is exactly the same as on release. The it takes time excuse, is really bull, it does take time, but FFXI moved faster, and almost any other developer has moved faster, even with a skeleton teams. The only way this will all make sense is if they have a super magic patch with an insane amount of content, but seeing how battle is the only adjustment planned till september, the aniversary month) you can be sure that even in a years time, this game will have virtually no new content, and basically be where ffxi was at 3 or 4 months in.
    Hey Physic, we're typing at the same time , great post by the way.

    Wow I miss email you by POL. Why we don't have FFXIV-POL so we can keep in contact even in different world. :/
    (0)

  3. #53
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gramul View Post
    The last thing they need is to have the same sort of pressure that forced them to rush out the game in the first place. Especially for some theoretical death date.
    There was no pressure, we were all content beta testing saying "this game if far from ready" when Wada gave the green light and kicked it out the door.

    Gramul just out of curiosity how long have you been playing FFXIV you sound very optimistic, just like I used to until a few months ago.
    (0)

  4. #54
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Physic View Post
    to be perfectly honest, ff11 made massive, and sweeping changes to the battle system and the game content in way less time. they had updates every two weeks for awhile, with actual real fixes, they increased the cap multiple times, while the game started with 6 jobs, and a few zones, they had advanced jobs and jeuno within like 4 months tops

    http://zeusls.llima.net/download/ffxiupdatehistory.html

    you can lol at all the changes and fails, but look how many and how fast the game was changing, look at how they increased content, notice how the game had an expansion announced 6 months in, notice how by 9 months that expansion was realeased.



    By the time 10 months passed in ffxi, they had 9 new jobs more than 44 new/expanded zones, they heavily modified and rebalanced battle/skills. Level cap increased from 50 to 65. They added new content and new main mission arc with zilart. We have gotten practically nothing since release to now. FFXI was moving at light years compared to this game. They can talk about battle system adjustments, but going by these notes, battle system in FFXI changed way more drastically that what they are talking about adding (that half the people dont really want, or care that much about) in a lot less time. and, while it was going on, they were still getting new jobs, new content, new missions, new quests.

    The only positive i would say we have over them, is not being charged for a longer period. But make no mistake, the game has only been barely tweaked, the actual meat of the game is exactly the same as on release. The it takes time excuse, is really bull, it does take time, but FFXI moved faster, and almost any other developer has moved faster, even with a skeleton teams. The only way this will all make sense is if they have a super magic patch with an insane amount of content, but seeing how battle is the only adjustment planned till september, the aniversary month) you can be sure that even in a years time, this game will have virtually no new content, and basically be where ffxi was at 3 or 4 months in.
    Because there was a supporting fan-base for that game (even after FFXI bad Launch in Japan), And people paid Monthly subs at that time as well to support those coming changes. FFXIV doesn't have that type of Luxary nor the amount of Active players to do so. Without Money, there's so much a Company can do to progress with the game.

    Also to add that, This is a different game engine, which requires different coding ( or at least slightly different), I suppose thats why they are consisantly rewriting the code for this game to get it right. (I could be wrong on this paragraph, but its how I look at it)
    (0)

  5. #55
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Blair View Post
    Hey Physic, we're typing at the same time , great post by the way.

    Wow I miss email you by POL. Why we don't have FFXIV-POL so we can keep in contact even in different world. :/
    yeah, and no pms in the forum either. Well you can note me at my public deviantart account

    http://physicdesigns.deviantart.com/
    (0)
    Last edited by Physic; 05-25-2011 at 02:55 AM.

  6. #56
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Starlord View Post
    Because there was a supporting fan-base for that game (even after FFXI bad Launch in Japan), And people paid Monthly subs at that time as well to support those coming changes. FFXIV doesn't have that type of Luxary nor the amount of Active players to do so. Without Money, there's so much a Company can do to progress with the game.

    Also to add that, This is a different game engine, which requires different coding ( or at least slightly different), I suppose thats why they are consisantly rewriting the code for this game to get it right. (I could be wrong on this paragraph, but its how I look at it)
    Without money, every single game is made, you invest money early and seek to profit later, if the game was pushed back, they would have essentially the same costs, and really they could have started charging for the game if they released as much actual content as FFXI was getting.
    (0)

  7. #57
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Starlord View Post
    Without Money, there's so much a Company can do to progress with the game.
    Funny, I distinctly remember Yoshida boasting in an interview how deep SE's pockets are and that they have no worries financially. /smirk

    In fact they are losing money due to their slow nature, if they had actually pulled their finger out or threw more people at the project then perhaps they could start charging for the game by now.
    (1)
    Last edited by Jinko; 05-25-2011 at 02:36 AM.

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    I like the characterization of S-E as a pimply, overweight teen that sits at home stuffing herself full of cake because people are saying mean things about her on the internet.
    (0)
    http://i.imgur.com/L3DQO.jpg

  9. #59
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Physic View Post
    Without money, every single game is made, you invest money early and seek to profit later, if the game was pushed back, they would have essentially the same costs, and really they could have started charging for the game if they released as much actual content as FFXI was getting.
    To be quite frank on Japanese Launch, there wasn't much content at all (yes more than FFXIV but not much difference).
    Yes at NA Launch There was the game and Expansion. ( Take into consideration that that was indeed only a Japanese Launch when FFXI first came out, FFXIV was Worldwide which changes everything). Not to Mention The Change in the Team, The devastation that happened in Japan, Just push things back more for FFXIV. ( Which also indeed dug more into their Wallets to get their Country back on Track.

    And Considering all that, and the Letter of Producer X States all that was Mentioned (which was a heck of alot) will be implemented by the end of Summer.

    Which puts this game.. at its one year mark.. Which FFXI actually started getting great too at that mark... How Ironic that is eh? lol Who know's we might even see an expansion by that time ( Calling it! LOL)
    (0)

  10. #60
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Starlord View Post
    To be quite frank on Japanese Launch, there wasn't much content at all (yes more than FFXIV but not much difference).
    Yes at NA Launch There was the game and Expansion. ( Take into consideration that that was indeed only a Japanese Launch when FFXI first came out, FFXIV was Worldwide which changes everything). Not to Mention The Change in the Team, The devastation that happened in Japan, Just push things back more for FFXIV. ( Which also indeed dug more into their Wallets to get their Country back on Track.

    And Considering all that, and the Letter of Producer X States all that was Mentioned (which was a heck of alot) will be implemented by the end of Summer.

    Which puts this game.. at its one year mark.. Which FFXI actually started getting great too at that mark... How Ironic that is eh? lol Who know's we might even see an expansion by that time ( Calling it! LOL)
    i know you like to be optimistic, but you are missing the point, by looking at those patch notes, FFXI was rapidly getting updates, they were rapidly updating the game. Those were the japanese patches. FFXI greatly reworked battle, multiple times, rebalanced classes multiple times, introdudced 5 new classes, increased the level cap twice, added NMs before they even hit the 6 month mark. they announced an expansion at the 6 month mark, In 10 months the game had advanced way past even the best hopes of what they have planned for this game.

    Heres the truth, they need to work faster, this is taking too long, not just for us, but for the company as well, the game should be well on its way to being good by now, they should have been able to start making money by now, they could already be releasing/planning to release an expansion by now.
    (1)

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast