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  1. #1061
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lucke View Post
    Allow us to place our GC rank on our clothes/armor much like how we can put our FC logo on our clothes/armor.
    That would be a great option, along with the GC emblem as an option as well?

    Which reminds me....please make the FC Crest on other players armor visible on the PS3 clients, none of the PS3 players I know can see any FC Crest except their own.
    (0)

  2. #1062
    Player
    SgtPepperUK's Avatar
    Join Date
    Aug 2013
    Posts
    162
    Character
    Freya Pendragon
    World
    Moogle
    Main Class
    Red Mage Lv 90
    A few crafting related suggestions:

    A search box on the log so I can type in the partial or full name of item I want to make.

    Being able to switch crafting classes without closing the crafting log.

    An option in the settings to auto-use hq materials where there are no or insufficient nq equivalents in my inventory but I have hq ones.
    (0)
    Think about it, nobody wants to die, there's rules to this game son, I'm justified.

  3. #1063
    Player
    Caladius's Avatar
    Join Date
    Feb 2013
    Posts
    19
    Character
    Caladius Numara
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Not 100% sure if this has been mentioned already but, I play on a 32" LED computer monitor as well as a 50" LEDTV on the same PC (I sit in bed late at night to play on my 50" and during the day I play on my 32") I was wondering if it would be possible to add a feature to have Schemes or Quick Change settings for UI? When i swap to the bigger TV I have to goto the HUD Settings and click each widget and make them bigger, and then undo all those changes when I swap back to the smaller TV. Having a fast and easy way to change the HUD would make things a lot easier.

    Thank you and keep up the amazing work!
    ~Caladius~
    (1)

  4. #1064
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naunet View Post
    Really frustrated that there's still no response on chat background transparency, however. The lack of a chat background adjuster is literally giving me headaches when playing the game. Think of your visually impaired players, please.

    After suggesting this feature from the Alpha in Nov/Dec 2012 and during every beta phase multiple times, it took until over a month after launch to get a response...le sigh

    Basically another "working as intended", "no plans to change" {anytime soon} based on the response. Seems SE would rather work on adding even more features instead of fixing the borked ones right now:

    Quote Originally Posted by Okipuit View Post
    We understand that this is a much needed feature and the development team is looking into a way to improve the chatbox background transparency in order to make text more legible. We have received your feedback requesting to make this system quick and simple to adjust.

    As of right now, we are prioritizing the creation of new UI elements and adjustments, so we can't guarantee an implementation time yet. However, this is something we would like to improve upon so we'll be sure to let you know as soon as we can!
    Its complete BS! A transparency slider could be programmed and hotfixed in within a day, but nope, they'd rather ignore our pleas and make our eyes suffer ever more for who knows how many more months~!
    (1)
    Last edited by Khalus; 10-30-2013 at 07:39 AM.

  5. #1065
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Khalus View Post
    After suggesting this feature from the Alpha in Nov/Dec 2012 and during every beta phase multiple times, it took until over a month after launch to get a response...le sigh

    Basically another "working as intended", "no plans to change" {anytime soon} based on the response. Seems SE would rather work on adding even more features instead of fixing the borked ones right now:
    Wow that's... So I'm basically doomed to horrible eyestrain and headaches for the foreseeable future.

    Really makes me not want to play the game sometimes. x.x
    (0)

  6. #1066
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naunet View Post
    Wow that's... So I'm basically doomed to horrible eyestrain and headaches for the foreseeable future.

    Really makes me not want to play the game sometimes. x.x
    Yeah, I have horrible migraines on a daily basis, and this additional eyestrain makes them worse!

    I quit playing for now, back to adventuring in Telara until 2.1 or beyond...
    (1)

  7. #1067
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    DOL/DOH logs. I think the Gathering, Crafting and Fishing Logs need some intelligent cross referencing.

    1. Can we improve the Gathering Log so that when you click on an item it will also show what recipes it is used in if any. (Unlocked automatically or filled in through playing the game, either way, needs some added functionality...)

    2. Can we improve the Crafting Log so that:
    a) we can click to see where items can be gathered (at the moment we have to manually trawl through the gathering log)
    b) if a recipe uses an item that is crafted too (eg leather) allow us to click on the ingredient to breakdown that item's recipe too (at the moment again we are trawling manually)
    c) if the item is farmed from mobs, really there should be a cross referencing to a separate Beastiary Log stating what mob it comes from and setting out what zones that mob can be found in (this should be filled in through playing the game though, give players a reason to adventure outside of FATE/dungeon)
    (0)

  8. #1068
    Player
    Iecerint's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Iec Erynt
    World
    Gilgamesh
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Camate View Post
    Greetings, everyone!

    I'd like to share some more UI adjustments and additions we have slated for patch 2.1 and on.
    (Keep in mind that this isn't everything! Only what I can share as of right now. )
    [list][*]Patch 2.1[list][*]Focus targeting
    We'll be changing the focus target feature so that its display is set at the highest priority and also improving the visibility of the casting bar. At the same time we will also be expanding the areas you can click!
    Has there been any official word of the implementation of this feature for PS3?

    Healers in particular are at a huge disadvantage between the absence of both this features and /mouseover macros. The latter I can understand, but the former would appear to be a pretty easy fix.
    (0)

  9. #1069
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Can we please have an option for a tanking mode enemy list? The way it works right now is:

    square red: this is good for the tank, bad for everyone else
    up triangle orange: you're about to steal aggro from the tank (for tank: you've already lost the attention of the mobs)
    down triangle yellow: you have some aggro but pretty safe for the most part (for tank: you've already lost the attention of the mobs)
    cicle blue/teal: you have minimal aggro (for tank: are you even trying?)

    Right now the enemy list is only useful for tanks...AFTER you've lost aggro. It should be at least like (for tanks):

    square red: you have a major thread lead, good for you (you have a full enmity bar, everyone else is below 30%)
    up triangle orange: you still have a solid lead but careful now (you have a full enmity bar, but someone is past 50% on the threat list)
    down triangle yellow: someone in the party is about to steal aggro from you, needs attention! (you have a full enmity bar, but someone is past 75%)
    circle blue/teal: you have lost aggro, do something to this monster NOW!

    Right now, the only way to check for an individual mob's threat list to the party is by targetting it. But the game has allowed keyboard tanks to mouse over enmity combo to spread out his enmity combo and controller tanks can do something similar by sub targeting for expedient multi-target enmity generation outside of AOEs. As far as I'm aware, these do not allow the tank to see individual threats. The enemy list should cater for the tanks more than the other roles for threat lost prevention imho.

    I would like to see an optional config of the above in the character configuration: "Switch to tanking mode enemy list when you are on a tank class" (default: off?)
    (2)

  10. #1070
    Player
    Jeryhn's Avatar
    Join Date
    Dec 2012
    Posts
    14
    Character
    Jeryhn Astracrown
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Camate View Post
    Focus targeting
    We'll be changing the focus target feature so that its display is set at the highest priority and also improving the visibility of the casting bar. At the same time we will also be expanding the areas you can click!
    How about actual focus targeting for ps3 users?
    (2)

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