WoW had Onyxia and Molten Core at launch. UBRS wasn't until months later. You had Scholo/Strat for "endgame" regular dungeons, and 2 raids. Not too different than FFXIV has now.
UBRS wasn't until you got the ring-key. Period.
I can't believe you're comparing MC/Ony to Coil/Primals. Coil is like half of MC at best and the Primals aren't worth doing once you've beaten them down once because what they drop is worthless compared to too easy to get Relic.
Looooool. Molten core was all trash. There is like 5 minutes of trash in coil. How can you complain about that? Do you really want to go back to the days of hours upon hours of clearing trash? Pacing mechanisms are not content. They give the illusion of content and we're passed that in 2013.UBRS wasn't until you got the ring-key. Period.
I can't believe you're comparing MC/Ony to Coil/Primals. Coil is like half of MC at best and the Primals aren't worth doing once you've beaten them down once because what they drop is worthless compared to too easy to get Relic.
I would have to disagree with that. Good pacing allows for players to have fun until new things are available. I believe the myth token system should have had a higher number of tokens required for things and no cap. The amount given out and the amount spent could have been based on the average amount of time to get everything. Sure some people would have paused their myth armor climb as new things come out.Looooool. Molten core was all trash. There is like 5 minutes of trash in coil. How can you complain about that? Do you really want to go back to the days of hours upon hours of clearing trash? Pacing mechanisms are not content. They give the illusion of content and we're passed that in 2013.
This. I would gear out my Bard and then level up a Summoner next but the block to myth makes me not bother since it's going to take months for my WHM main anyway.I would have to disagree with that. Good pacing allows for players to have fun until new things are available. I believe the myth token system should have had a higher number of tokens required for things and no cap. The amount given out and the amount spent could have been based on the average amount of time to get everything. Sure some people would have paused their myth armor climb as new things come out.
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