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  1. #61
    Player
    FAVisceglia's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lady Galadriel
    World
    Malboro
    Main Class
    Marauder Lv 50
    I understand the sentiment here, but I personally believe the token system was a terrible idea and I'd like to see it reduced, not expanded. Everybody says "borrow a page from WoW", but I believe WoW was at its most interesting, most challenging, and most diverse back when there were no tokens — each boss simply dropped a table of loot. That loot was usually unique for that boss, and often had lore implications.

    With the token system, everyone winds up wearing the same gear. I understand the frustration of not getting the drop you want or having to farm something for weeks, but I guess personally I find that more interesting than just kill boss X number of times so you can wear the same gear as everyone else.
    (3)

  2. #62
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    But if peoples are already clearing Coild up to turn4 then why would you need new shiny stuff? clearly you have the gear to clear that place. I totally understand it is fun to get new shinies but if those are not actually required for upcoming bosses/content then why all the fuss? instead of raiding for loot try to raid for content and bosses itself, and if those sucks then why raid at all?
    (3)

  3. #63
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Slate View Post
    (snip)All a token system would mean was everyone could get the same gear as you without actually working for it. It would turn from a meaningful anticipation for drop into ho hum, "I need 100 runs to get my full set of gear" stuff.
    That... kind of sounds like working for your gear.
    (0)

  4. #64
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I would like to see the token system abolished to begin with. Tokens should give lesser gear... they are already giving BIS pieces.

    People need to be happy the drops are 100% for 2 BIS pieces every win, that honestly in my opinion is way way too high already.

    People need to put it work to get the best gear. Gear handout = bad.
    (2)

  5. #65
    Player
    Nooblet's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Nooblet Gg
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NephHalp View Post
    That... kind of sounds like working for your gear.
    I prefer more rng, makes it exciting when you kill a boss and anticipation of what loot may come. I'd much rather go into a fight with the chance of loot vs thinking.. oh just 5more runs through here and I get loot. Does it get old when what you want doesn't drop? Sure, but when it does its more rewarding. Others may not know how long it took, but you personally can appreciate it as you stare at your shiny gear.
    (0)

  6. #66
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    They already have a fix to this: Myth. The Myth gear rivals and every so often outshines the Coil drops. Both are very viable for end game content though. So alot of bad luck is weighted up by the fact that you can buy AF2 with Tomes of Myth.
    (0)

  7. #67
    Player
    MikefriedSpes's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Mikefried Spes
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I do agree that maybe some altercations should be made to the loot system. As a tank, I have not seen any tank loot from coil since early September. Having already finished coil for the week aside from turn 5 (WIP), it is a bit excessive to think that its been 7-8 weeks since I have last seen any drop for a tank class. I understand seeing maybe at least 1 or 2 drops during that time, and I am happy that many of my friends and members are getting geared up to challenge harder content, but no tank loot seems to drop. Personally it makes me happy with the mythology system in place, given the circumstances. All RNG considered, it still makes you think about some kind of seeding system tied to loot with players,or some other factor.
    (0)
    Last edited by MikefriedSpes; 10-29-2013 at 10:15 PM.

  8. #68
    Player
    Slate's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Potens Veneficus
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NephHalp View Post
    That... kind of sounds like working for your gear.
    sleepwalking through instances/content is hardly working
    (0)

  9. #69
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    The OP clearly has no idea what random in "random drops" means. It doesn't mean "we take into account your party setup and the current gear equipped by the party in order to give you an appropriate handout." It means "Heres the loot list. Each item is assigned a number. Roll the dice and see which one drops." You've been unlucky. That sucks. We just cleared coil turn 1 for the second time last night and I got my tank body piece. Seems like you are just unlucky so far. If you want a token system its called AF+1 using myth. Otherwise this is exactly like every other end game mmo dungeon in existence. Some dungeons in WoW as I recall had items with less than a 1% drop rate. This is just the way these things work, but of course some people feel so damned entitled they will complain anyway.
    (0)

  10. #70
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nooblet View Post
    I prefer more rng, makes it exciting when you kill a boss and anticipation of what loot may come. (snip)
    I'm someone who's been burned bad by RNG many times in the past and I'm very much a proponent of work=reward systems, not luck=reward (I'd much rather skill=reward, but in mmos that can only go so far since you have to keep that monthly sub rolling). However I'm actually fine with the current balance between coil and myth. You have your RNG roll of the dice each week in coil and you have myth tomes to fill in missing slots or pieces you've been unlucky with. As long as there's a work=reward option you don't end up with scenarios where one player gets nothing for weeks/months, another player gets lucky and passes the first player in a week or two, the first player then rage quits. RNG-heavy systems breed a lot of bitterness between lucky and unlucky players.
    (2)

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