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  1. #1
    Player
    Sapphidia's Avatar
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    Aug 2013
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    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Regardless of whether it's 950 or 1000, the basic facts are that you'll never overtake the damage of a fracture rotation for any length of fight (assuming fracture runs its full duration).

    After X seconds in a fight, you'll have spent Y TP. Y is equal to (1000 + 20X). At any value of Y the amount of TP you have available to have used on skills is the same regardless of which rotation you're using. The amount of damage you'll have done at any point in time is 3.05Y for non fracture and 3.12Y for fracture rotations.

    The only time this value isnt exactly on is when you consider rounding up to whole numbers of skills, which might mean having to wait an extra second or two at the end of the time comparison for full GCDs. But that's only going to create a variance in potency of less than 1 GCD over any length of time, as it only takes 2 GCDs for both rotations to regen enough for one skill.

    And if starting with 950 (for whatever reason), the number of GCDs you have is 950/14.4 and 950/15.6, which is 65.97 GCDs to bottom out for non-fracture and 60.9 GCDs to bottom out for Fracture. 61 vs 66 is a LOT different to 60 vs 72.

    Your math is wrong.

    I don't disagree that fracture doesnt make a big difference. It's 3% increased damage if you use it. It's a threat loss if you use it. But it's still an increase. 3% is significant in situations where you're trying to minmax a rotation. It's fine to recommend that people don't use fracture much, but it's -wrong- to say that it's a DPS loss in any sense. It isnt. No matter how long a fight or how you manage your TP, including Fracture will always result in more DPS than a non-fracture rotation. Not by much, but not LESS.

    The main use of fracture is the fact that it's frontloaded into one GCD. Take Berserk - 20 seconds lets you fit 8 GCDs of attacks in once you use it. You CANNOT fit in 3 full three-hit rotations. The optimal way to make use of berserk is to pop it after either a Maim or Skull Sunder, so the damage affects the Storms/Butchers, do two more 3-hit combos, and have a spare GCD. In this situation Fracture would be the obvious button to hit as you'd be boosting a single 300 potency GCD by 40% instead of a 150 potency heavy swing or 200 potency skull sunder.
    (1)
    Last edited by Sapphidia; 10-29-2013 at 08:24 PM.

  2. #2
    Player
    Kitru's Avatar
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    Sep 2013
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sapphidia View Post
    3% is significant in situations where you're trying to minmax a rotation.
    I be curious how you could define *less than 3%* as a significant quantity in any way (remember, it's 2.3% when you factor in auto-attack diluting its contributions). Over time, it's not even that high of a percent thanks to increased TP burn and we're assuming a lot about Fracture being used perfectly and not impacting anything else in the process.
    (0)

  3. #3
    Player
    Sapphidia's Avatar
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    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kitru View Post
    I be curious how you could define *less than 3%* as a significant quantity in any way (remember, it's 2.3% when you factor in auto-attack diluting its contributions). Over time, it's not even that high of a percent thanks to increased TP burn and we're assuming a lot about Fracture being used perfectly and not impacting anything else in the process.
    Oh it's not huge, but by significant I mean it's something you would do to crank the optimal state from your class. Why use High Quality buttons in a blanket as a dps food when you can use cheaper normal quality and the difference is minimal? Why Meld gear with maximum materia rather than just use cheap grade 2s? Players who care about their performance want to know how to max it out.

    Fact is, hitting Fracture will never be a bad thing to hit when you care about damage, unless you clip a dot or it wont run its course. You can increase your dps on long fights by about two and a half percent by using Fracture. On fights where there's pauses or shorter fights where your tp doesnt bottom out (in this case, fights which are about 60 GCDs or less) Fracture will be a noticeable boost. A Fracture rotation has an average potency of 204.4 per global up to 60 GCDs (two and a half minutes). A non fracture rotation has 196.7 potency per GCD. Discounting auto attacks, that's about a 4% increase in damage. So the damage boost fluctuates between 2% and 4% depending on fight length.

    It's not a huge optimisation, but it's an optimisation. You can't justify telling warriors not to use it, because it's always going to be a worthwhile button to hit if you know it'll tick the duration. Ask a warrior "do you want 6% more crit free of charge" and they'd all say yes. Using Fracture is a similar increase.

    Players like to optimise their damage. Fracture in a rotation makes it optimal. It's up to the player if they feel 2-4% is significant.

    The reason I'm being argumentative here is that your maths were incorrect. Fracture is NEVER A LOSS to use, regardless of how much you try to factor in TP loss. It's always more damage-per-TP than not using it. It's fine to recommend warriors to not use Fracture because "it only increases your total dps by 2-3% depending on fight length", but it's wrong to tell them it'll reduce their dps. It wont. Well, unless they use it at silly times so the dots dont tick properly.
    (0)
    Last edited by Sapphidia; 10-30-2013 at 01:18 AM.

  4. #4
    Player
    armandojc3's Avatar
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    Sep 2013
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    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sapphidia View Post
    Oh it's not huge, but by significant I mean it's something
    The reason I'm being argumentative here is that your maths were incorrect. Fracture is NEVER A LOSS to use, regardless of how much you try to factor in TP loss. It's always more damage-per-TP than not using it. It's fine to recommend warriors to not use Fracture because "it only increases your total dps by 2-3% depending on fight length", but it's wrong to tell them it'll reduce their dps. It wont. Well, unless they use it at silly times so the dots dont tick properly.
    pretty much the truth
    (1)

  5. #5
    Player
    Kitru's Avatar
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    Sep 2013
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sapphidia View Post
    The reason I'm being argumentative here is that your maths were incorrect. Fracture is NEVER A LOSS to use, regardless of how much you try to factor in TP loss. It's always more damage-per-TP than not using it. It's fine to recommend warriors to not use Fracture because "it only increases your total dps by 2-3% depending on fight length", but it's wrong to tell them it'll reduce their dps. It wont. Well, unless they use it at silly times so the dots dont tick properly.
    And I'll concede that point, but you're still inflating the contributions of Fracture. It provides less than 2.3% increased DPS in an optimal situation; over time, it provides so little in addition that it's effectively a wash.
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  6. #6
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kitru View Post
    (remember, it's 2.3% when you factor in auto-attack diluting its contributions)
    If your gonna go that route you need to consider there are times you aren't doing AA/WS damage which work inversely to your argument. For example Titan jumps several times during a fight and thats roughly 10 seconds your not doing anything, same for Ifrit and Garuda who Jump/Warp the entire fight. If your gonna factor in the AA damage as a part of your argument you have to work the moments your not doing AA even if you have to develop the math for just that scenario.
    (0)

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