Oh it's not huge, but by significant I mean it's something you would do to crank the optimal state from your class. Why use High Quality buttons in a blanket as a dps food when you can use cheaper normal quality and the difference is minimal? Why Meld gear with maximum materia rather than just use cheap grade 2s? Players who care about their performance want to know how to max it out.
Fact is, hitting Fracture will never be a bad thing to hit when you care about damage, unless you clip a dot or it wont run its course. You can increase your dps on long fights by about two and a half percent by using Fracture. On fights where there's pauses or shorter fights where your tp doesnt bottom out (in this case, fights which are about 60 GCDs or less) Fracture will be a noticeable boost. A Fracture rotation has an average potency of 204.4 per global up to 60 GCDs (two and a half minutes). A non fracture rotation has 196.7 potency per GCD. Discounting auto attacks, that's about a 4% increase in damage. So the damage boost fluctuates between 2% and 4% depending on fight length.
It's not a huge optimisation, but it's an optimisation. You can't justify telling warriors not to use it, because it's always going to be a worthwhile button to hit if you know it'll tick the duration. Ask a warrior "do you want 6% more crit free of charge" and they'd all say yes. Using Fracture is a similar increase.
Players like to optimise their damage. Fracture in a rotation makes it optimal. It's up to the player if they feel 2-4% is significant.
The reason I'm being argumentative here is that your maths were incorrect. Fracture is NEVER A LOSS to use, regardless of how much you try to factor in TP loss. It's always more damage-per-TP than not using it. It's fine to recommend warriors to not use Fracture because "it only increases your total dps by 2-3% depending on fight length", but it's wrong to tell them it'll reduce their dps. It wont. Well, unless they use it at silly times so the dots dont tick properly.


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