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  1. #1
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Leiron View Post
    You kinda are, take the time to read his posts and yours, and you'll find that while your REASONS are in disagreement, your end conclusions are the same.
    They are not. The whole post is why you shouldn't use Fracture whereas I'm saying you should use Fracture! (as long as it lasts the duration)

    No one was debating the tp/damage cost.
    The debate from what I have read, is all about the TP cost per GCD.
    Which means Fracture is still more expensive and will drain the pool more quickly.
    Yes, but as I stated earlier, the point at which you "drain the pool" is completely irrelevant to whether or not you should use Fracture. All this does is change the rate at which abilities occur. It has no bearing on damage or threat over the long term. All that matters is efficiency in the long term. Period.

    Cormac is obsessing over the empty GCD, but that has no relevance over TP cost and the like,
    Its a minor detail that has absolutely NO impact on the actual argument because auto attacks cost nothing and will happen regardless of what you do.
    It's one of the areas an error occurs. The non-fracture rotation gets credit for continuing to attack. The Fracture rotation does not. Additionally, Kitru counted auto attack when determining TP efficiency. So, it matters because it was included in the OP numbers. Kitru wanted to compare over all DPS which is fine but really irrelevant to whether or not to use Fracture. It's a small DPS increase and a minor efficiency boost.

    You keep obsessing over these "net TP costs." They're irrelevant.
    (1)

  2. #2
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Coramac View Post
    They are not. The whole post is why you shouldn't use Fracture whereas I'm saying you should use Fracture! (as long as it lasts the duration)
    If you read my posts, you would understand I agree.
    Is the fight one where Fracture has no impact on your TP pool or Enmity isn't an issue?
    Use it.
    Fracture is AWESOME.

    But if you feel you're restrained?
    Don't use it.
    You don't lose too much.


    Quote Originally Posted by Coramac View Post
    Yes, but as I stated earlier, the point at which you "drain the pool" is completely irrelevant to whether or not you should use Fracture. All this does is change the rate at which abilities occur. It has no bearing on damage or threat over the long term. All that matters is efficiency in the long term. Period.
    It is entirely relevant because cost is greater than gain.
    A cost of 30, is going to have a greater impact over a cost of 70 or 60.
    Even over the course of 12 GCD's, it will still have an impact.
    Will it harm threat? No. That's only an issue of being undergeared.
    WIll it harm damage? Not really. Whether you do use Fracture or don't. Your damage won't fluctuate greatly.

    Quote Originally Posted by Coramac View Post
    You keep obsessing over these "net TP costs." They're irrelevant.
    That is a false statement.
    Fights such as Titan are long, and have minimal downtime and TP pool does become an issue.
    If you are a tank who i utilizing a GC weapon, or even using an Ifrit weapon, you don't want to use that TP on a low enmity ability.
    Its better to put it towards your enmity building which is more important and cost effective.

    Like I said, I disagree with the idea that the cost is irrelevant, but I agree with you on its tp/damage efficiency.
    If Kitru made an error that is fine, but it doesn't really change the fact that he did agree Fracture is TP/DMG efficient, but more costly in terms of TP.
    If you feel the tp pool doesn't matter that is fine, but from personal experience, there are cases where its best to stay as TP pool efficient as possible.
    (0)
    Last edited by Leiron; 10-29-2013 at 03:04 AM.

  3. #3
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Leiron View Post
    Like I said, I disagree with the idea that the cost is irrelevant, but I agree with you on its tp/damage efficiency.
    If Kitru made an error that is fine, but it doesn't really change the fact that he did agree Fracture is TP/DMG efficient, but more costly in terms of TP.
    If you feel the tp pool doesn't matter that is fine, but from personal experience, there are cases where its best to stay as TP pool efficient as possible.
    Take a look at the "bouncing" comparison between 1000 TP, 3750 potency attack and a standard BB combo. Also take a look at the 100 TP attack that does 33% more damage than the 75 TP attack. The TP pool is irrelevant. If run out of it, the rate of ability usage slows. If you are using more efficient abilities and run out of your "TP pool" sooner, it is irrelevant because the advantage you built with the pool is insurmountable to the less efficient abilities. You can continue the rotation longer without downtime, but it will eventually run dry just like a higher TP cost rotation will. The difference is that the higher TP cost rotation is ahead of the game when the lower TP cost, less TP efficient runs out.

    Can't you guys make a post and then cut and paste edit it rather than just reserving with "10 characters" :-p
    (3)