Quote Originally Posted by RapBreon View Post
I'm far from a maths wizard. But logic dictates to me; weaving in a global that is more expensive than other the globals required for BB and SE combo every 30secs is going to drain my TP faster. Wasn't the crux of Kitru's argument that in an infinity long fight you'll eventually starve due to the additional cost of fracture? Thus, resulting in a DPS loss for longer than if you didn't use fracture and this discrepancy would be what makes fracture not so amazing?
Yes, that is basically what Kitru said, but it is simply wrong. If you are looking at a long term fight where you will experience a resource drain, efficiency is all that matters. He incorrectly assumed that damage goes to 0 when you run out of resource. It doesn't. You continue to auto attack and continue to regen resources. When you run out of resource is completely irrelevant if something increases both efficiency and DPS on a per use basis.

He also said something about it being damage inefficient always, but if you just divide the combo TP cost by the potency you get the efficiency damage wise, which you have done. Thus damage wise - assuming infinity TP - fracture is more efficient. But you say it is more efficient always, as long as it lasts the duration. Thus, to me that point made by Kitru *appears* to be incorrect. Does this mean the discrepancy is over-stated by Kitru?
Kitru made false assumptions.

Unless my understanding of mathematics is more infantile than I assume and there is something I have an inadequate understanding of, explain it - as you would to a five year old - how that works. Bonus points if you can continue your unintentional parody (yes I'm aware of that being an oxymoron, but if the shoe fits) of Kitru.
You continue to regenerate TP after you "run out" of it. You continue auto attacking regardless of whether you have run out of TP or not. With these two facts, the whole bit about whether or not to use Fracture is very easy. Kitru assumes that you when TP bottoms out, you stop auto attacking and can never use an ability again. There was no comparison for the non-Fracture cycle after it bottomed out.