If I may be so bold to ask; in your kill video, which player was the Australian? Additionally, who were the Europeans and how was their latency compared to the Americans and Canadians on the American server?
Well done with your world first!
If I may be so bold to ask; in your kill video, which player was the Australian? Additionally, who were the Europeans and how was their latency compared to the Americans and Canadians on the American server?
Well done with your world first!
Last edited by RapBreon; 10-28-2013 at 03:41 PM.
Verily Vale - American
Sniper Rifle - Canadian
Junpei Gunso - British
Arin Arae - German
Lilaea Syvara - Australian
Sirius Taco - American
Carraway Author - American
Tyrith Peng - British
Latency is always going to be a small problem but not enough to make a big enough difference.
http://bluegarter.guildwork.com
This makes me...supremely happy to hear. Thank you very much for your transparency. Best of luck in the future.Verily Vale - American
Sniper Rifle - Canadian
Junpei Gunso - British
Arin Arae - German
Lilaea Syvara - Australian
Sirius Taco - American
Carraway Author - American
Tyrith Peng - British
Latency is always going to be a small problem but not enough to make a big enough difference.
Oh wow, doing my work for me! Gotta say, thanks a bunch! Your consistency with dodging them is also good to hear. Hopefully it will aid against those who think Twisters (and the mechanics before it) are bugged.I posted this elsewhere, but I figure I might as well drop it here too:
I don't think the twister mechanic itself is "tuned" in an interesting way, but the interaction with the dreadknights is decent, and I like the tuning in the last phase a lot.
If you want to count, twister dodge rate for the kill was:
Carraway: 1/1
Arin: 2/2
Verily: 2/4
Sniper: 3/3
Junpei: 3/3
Sirius: 3/4
Peng: 2/2
Lilaea: 1/1
Each individual in our kill group has, at one time or another, achieved 80-90% dodge rate over a night's worth of attempts (~4-6 hours), and sometimes over several days' or an entire week's worth of attempts.
Whilst I'm curious to ask more questions, especially with regards to post-Twisters. I would probably be unsporting for me to ask you to reveal those mechanics in detail. Plus it's more fun to work them out anyway! ^^
Last edited by RapBreon; 10-28-2013 at 03:53 PM.
Do you feel that at current gear levels there is enough leeway to bring different party comps, or do you think that you have to bring a certain ideal set of jobs? Could you down it with a DRG instead of a MNK or a SMN instead of a BLM, for example, or just one BRD rather than two.
Also, congratulations! ^^
We do think there's a lot of leeway. A DRG would offer Disembowel debuff to the party, which is roughly a ~7-8% increase in DPS to BRDs I believe. SMN should also work. We liked having two BRDs for this fight despite using melee-heavy strategies for turns 1 and 2, but I definitely think you could get away with just one if you wanted to. Ballad is pretty important during specific parts of the fight in my opinion, but as your group's ilvl increases, you may not need it.Do you feel that at current gear levels there is enough leeway to bring different party comps, or do you think that you have to bring a certain ideal set of jobs? Could you down it with a DRG instead of a MNK or a SMN instead of a BLM, for example, or just one BRD rather than two.
Also, congratulations! ^^
Can you actually pinpoint where the ones who failed the twister went wrong? To me it looks like they do the same thing but sometimes die, sometimes don't. Which would mean it is still RNG and this method only maximizes survival. I don't need you to tell their exact mistakes which will obviously come with the write-up. Just want a Yes or No answer to that.We do think there's a lot of leeway. A DRG would offer Disembowel debuff to the party, which is roughly a ~7-8% increase in DPS to BRDs I believe. SMN should also work. We liked having two BRDs for this fight despite using melee-heavy strategies for turns 1 and 2, but I definitely think you could get away with just one if you wanted to. Ballad is pretty important during specific parts of the fight in my opinion, but as your group's ilvl increases, you may not need it.
Yes, we can.Can you actually pinpoint where the ones who failed the twister went wrong? To me it looks like they do the same thing but sometimes die, sometimes don't. Which would mean it is still RNG and this method only maximizes survival. I don't need you to tell their exact mistakes which will obviously come with the write-up. Just want a Yes or No answer to that.
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