So, wait, the "finely tuned" portion of the fight is running in a little spiral and avoiding her plumes? Square, you are so silly.
So, wait, the "finely tuned" portion of the fight is running in a little spiral and avoiding her plumes? Square, you are so silly.
This makes me...supremely happy to hear. Thank you very much for your transparency. Best of luck in the future.Verily Vale - American
Sniper Rifle - Canadian
Junpei Gunso - British
Arin Arae - German
Lilaea Syvara - Australian
Sirius Taco - American
Carraway Author - American
Tyrith Peng - British
Latency is always going to be a small problem but not enough to make a big enough difference.
Oh wow, doing my work for me! Gotta say, thanks a bunch! Your consistency with dodging them is also good to hear. Hopefully it will aid against those who think Twisters (and the mechanics before it) are bugged.I posted this elsewhere, but I figure I might as well drop it here too:
I don't think the twister mechanic itself is "tuned" in an interesting way, but the interaction with the dreadknights is decent, and I like the tuning in the last phase a lot.
If you want to count, twister dodge rate for the kill was:
Carraway: 1/1
Arin: 2/2
Verily: 2/4
Sniper: 3/3
Junpei: 3/3
Sirius: 3/4
Peng: 2/2
Lilaea: 1/1
Each individual in our kill group has, at one time or another, achieved 80-90% dodge rate over a night's worth of attempts (~4-6 hours), and sometimes over several days' or an entire week's worth of attempts.
Whilst I'm curious to ask more questions, especially with regards to post-Twisters. I would probably be unsporting for me to ask you to reveal those mechanics in detail. Plus it's more fun to work them out anyway! ^^
Last edited by RapBreon; 10-28-2013 at 03:53 PM.
We will eventually do a framework explanation of how and why we tackle the fight the way we do, but we'll wait until later for that.
Do you feel that at current gear levels there is enough leeway to bring different party comps, or do you think that you have to bring a certain ideal set of jobs? Could you down it with a DRG instead of a MNK or a SMN instead of a BLM, for example, or just one BRD rather than two.
Also, congratulations! ^^
We do think there's a lot of leeway. A DRG would offer Disembowel debuff to the party, which is roughly a ~7-8% increase in DPS to BRDs I believe. SMN should also work. We liked having two BRDs for this fight despite using melee-heavy strategies for turns 1 and 2, but I definitely think you could get away with just one if you wanted to. Ballad is pretty important during specific parts of the fight in my opinion, but as your group's ilvl increases, you may not need it.Do you feel that at current gear levels there is enough leeway to bring different party comps, or do you think that you have to bring a certain ideal set of jobs? Could you down it with a DRG instead of a MNK or a SMN instead of a BLM, for example, or just one BRD rather than two.
Also, congratulations! ^^
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
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While I'm in no position (as a relative no-body in your eyes) to ask anything of you. I did hope you would abstain until at least another group has completed it legit. So it is good to hear you won't essentially 'solve' the fight for people straight off the bat (though expediant individuals - myself included - will no doubt lean on your video). While I've thanked you many times for your transparent attitude. Of all things, I am most grateful for this. I'm glad world first went to those who have fore-sight!
We had wanted to wait longer to release a video, but with so much doubt in the community about the legitimacy and bugged/unbugged state of several mechanics in the fight, we felt it was more of a net gain to release the video now without any detailed explanations. The core reason we play the game is to have fun through competition and challenging ourselves, so we tried to strike a compromise. I'm sure some will regret our video release, but we couldn't think of a better way to handle the process.I did hope you would abstain until at least another group has completed it legit. So it is good to hear you won't essentially 'solve' the fight for people straight off the bat (though expediant individuals - myself included - will no doubt lean on your video). While I've thanked you many times for your transparent attitude.
Can you actually pinpoint where the ones who failed the twister went wrong? To me it looks like they do the same thing but sometimes die, sometimes don't. Which would mean it is still RNG and this method only maximizes survival. I don't need you to tell their exact mistakes which will obviously come with the write-up. Just want a Yes or No answer to that.We do think there's a lot of leeway. A DRG would offer Disembowel debuff to the party, which is roughly a ~7-8% increase in DPS to BRDs I believe. SMN should also work. We liked having two BRDs for this fight despite using melee-heavy strategies for turns 1 and 2, but I definitely think you could get away with just one if you wanted to. Ballad is pretty important during specific parts of the fight in my opinion, but as your group's ilvl increases, you may not need it.
That seems entirely fair. To be honest I'd like SE to get involved with the confirming/denying of legitimate kills rather than forcing groups to defend their kill by posting a video.We had wanted to wait longer to release a video, but with so much doubt in the community about the legitimacy and bugged/unbugged state of several mechanics in the fight, we felt it was more of a net gain to release the video now without any detailed explanations. The core reason we play the game is to have fun through competition and challenging ourselves, so we tried to strike a compromise. I'm sure some will regret our video release, but we couldn't think of a better way to handle the process.
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