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  1. #51
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Alhanelem View Post
    I do modeling myself. I don't lack any slight idea on it. This doesn't change the fact that art assets are almost never, ever modified post release of a title.
    Based off what you are saying about how difficult this would be, I highly doubt you do any modeling, or if you do you're an amateur at best. It would take me 2 minutes to take the helmet off this without changing anything else, I'd just make another texture with the helmet transparent. Then all that would need to be done is modifying a few flags for the item and voila, done.
    (5)

  2. #52
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alhanelem View Post
    Uh, I don't really see anyone talking like that. This isn't even an animation related issue.
    It's called an example. And yes, a lot of people talk about things like this without any idea of how easy or hard it'd be to implement because they don't know anything about it, they just like to talk.

    Quote Originally Posted by Appleh4x View Post
    Based off what you are saying about how difficult this would be, I highly doubt you do any modeling, or if you do you're an amateur at best. It would take me 2 minutes to take the helmet off this without changing anything else, I'd just make another texture with the helmet transparent. Then all that would need to be done is modifying a few flags for the item and voila, done.
    Here, take my like.
    (0)

  3. #53
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kosmos992k View Post
    Um, no, it's a trash can
    If the armor is a trash can, what does that make the people inside of it?
    (0)

  4. #54
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Reiterpallasch View Post
    If the armor is a trash can, what does that make the people inside of it?
    Garbage! Did I win?
    (3)

  5. #55
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Appleh4x View Post
    Based off what you are saying about how difficult this would be, I highly doubt you do any modeling, or if you do you're an amateur at best. It would take me 2 minutes to take the helmet off this without changing anything else, I'd just make another texture with the helmet transparent. Then all that would need to be done is modifying a few flags for the item and voila, done.
    now...how would you code that into a text or UI clickable command that would both toggle the model for the head slot of the Paperdoll as well as pointing to your "specific flag" on the body slot and making a portion of it invisible?
    (0)
    Last edited by Pandastirfry; 10-28-2013 at 03:40 PM.

  6. #56
    Player
    Mark-VI's Avatar
    Join Date
    Oct 2013
    Location
    Dallas, TX
    Posts
    2
    Character
    Mark Vl
    World
    Diabolos
    Main Class
    Gladiator Lv 38
    Shrek suit.
    (1)

  7. #57
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I used to agree, untill I got it.

    That is the look they wanted to create. I appreciate that it is different and appeals to some people I would assume.

    I had to think about it for awhile and decided variety is better than every piece fitting my aesthetic tastes. And vanity slots are comming.

    2cents
    (0)

  8. #58
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alhanelem View Post
    "Atrocious by the helmet alone?" so all headgear is bad? There's nothing particularly bad about the full plate helmet (other than the fact that it looks the same on all of them pretty much). I won't ever understand the headgear hate. While I totally agree that they should keep the multi-slot gear to a minimum, in specific reference to this gear, I cannot understand why it is so hated- it really looks just fine- very typical looking plate mail.
    You are speaking to a mostly JRPG based community and you ask why they don't want helmets over their well kept hair? Its not that all head gear is bad (love DRG helmet), it is simply there are some that look really bad (all opinion), just like there are some poor designed armor, head piece isn't exclusive. To me the Darklight tanking helmet just looks bad. I am into the FFXII judge look, but the helmet makes the armor look more bland and more stiff looking. They at least could of added it where your head/neck can turn, it looks funny in that alone. I feel like George Clooney's version of Batman. In a fantasy world, you have to take in some disbelief. Like a tank taking on a fire breathing dragon with only a speedo and body armor that only protects upper chest with a tiny buckler of a shield.

    Like I said, just submit feedback that you want 5/5 body pieces and not 3/3 in the future of armor design. Not to mention vanity slots are coming in the future, so despite what SE does, you can always put something over it, unless you don't like the idea of vanity.
    (1)
    Last edited by Velhart; 10-28-2013 at 04:05 PM.

  9. #59
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Appleh4x View Post
    Based off what you are saying about how difficult this would be, I highly doubt you do any modeling, or if you do you're an amateur at best. It would take me 2 minutes to take the helmet off this without changing anything else, I'd just make another texture with the helmet transparent. Then all that would need to be done is modifying a few flags for the item and voila, done.
    Thanks for your uneducated assessment of my capabilities. What you're proposing is a very hacky, unprofessional way of fixing the problem. Besides that, there reasons why assets dont get modified post release short of actual major bugs- the work involved, patch sizes (modifying one asset in a large data file can mean the entire data file must be part of any patch, depending on how the data is stored- this is the case in several well known game engines, i realize FFXIV's is not one of them but it could easily be designed the same way), technical considerations (e.g. introducing new bugs, yada yada)

    There are other factors involved with the model. Do you think your character's head is being rendered under that helmet? No, it's not. Making the helmet invisible with transparent textures doesn't solve the problem. To really fix the problem, they'd have to remove the helmet entirely, remove the 'no head gear' flag, and change whatever parameters/script/whatever their methods are in order to show your head again. In short, it would have to be more or less a total redesign of the item, all because a few people can't bear not seeing their face with the gear on.

    Is it a poorly designed model/item? I can get behind that argument. I don't agree that it looks bad personally, but from a technical standpoint its not well designed. Should it be remade from the ground up just because you think it's ugly? No. By the time they fix it, you'll probably have already moved on to better gear and not have to worry about the problem any more. It is not worth their time and money to fix it when 1) you're unlikely to be quitting the game over it and 2)their effort will be wasted once you're not using the item anymore. Their effort would be better spent, whether you think its 2 minutes or 2 months, on developing better armor in the future that doesn't have the limitations that the alleged "trash can" armor has.

    I'd be extremely suprised if most people didn't agree that the dev's time would be better spent giving you more / new gear options so that you have alternatives that will please your asthetic palate so you can avoid ever having to wear a "trashcan" again. As Velhart said, stuff their suggestion box with "dual slot armor sucks, don't make any more of it" and move on.
    (3)
    Last edited by Alhanelem; 10-28-2013 at 04:20 PM.

  10. #60
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Velhart View Post
    You are speaking to a mostly JRPG based community and you ask why they don't want helmets over their well kept hair? Its not that all head gear is bad (love DRG helmet), it is simply there are some that look really bad (all opinion), snip

    Like I said, just submit feedback that you want 5/5 body pieces and not 3/3 in the future of armor design. Not to mention vanity slots are coming in the future, so despite what SE does, you can always put something over it, unless you don't like the idea of vanity.
    It is ugly, You look at the awesome healmets and stuff the Garleans had, and then you have this DL stuff that looks thrown together, bland and ugly. Aesthetically it is poor. Just that awful duck beak headpiece with no spice or interesting aspect. Like the front of a fullfaced Celeta was pulled out at the nose.
    (0)

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