So what you're saying is, we can still use fracture?

So what you're saying is, we can still use fracture?
Not to be a prude but, don't you think your discussion would be more constructive if you weren't constantly taking jabs at each other?
Even more so since you both...essentially agree with each other.
Is the fight one where you can afford to use Fracture without worrying about TP/Enmity? Use it.
Are you going to be in a situation where you are pressed for enmity/TP? Don't use it.
Simple as that.
Last edited by Leiron; 10-28-2013 at 09:38 AM.

He was a jack ass to a lot of people in the thread. No, we're not in agreement.
If you are worrying about TP, you should be using Fracture unless the fight is almost over as it is more efficient. Did you not pay attention?Is the fight one where you can afford to use Fracture without worrying about TP/Enmity? Use it.
Are you going to be in a situation where you are pressed for enmity/TP? Don't use it.
Simple as that.
Fracture is always going to be a gain if it lasts the duration.
I'm far from a maths wizard. But logic dictates to me; weaving in a global that is more expensive than other the globals required for BB and SE combo every 30secs is going to drain my TP faster. Wasn't the crux of Kitru's argument that in an infinity long fight you'll eventually starve due to the additional cost of fracture? Thus, resulting in a DPS loss for longer than if you didn't use fracture and this discrepancy would be what makes fracture not so amazing?He was a jack ass to a lot of people in the thread. No, we're not in agreement.
If you are worrying about TP, you should be using Fracture unless the fight is almost over as it is more efficient. Did you not pay attention?
Fracture is always going to be a gain if it lasts the duration.
He also said something about it being damage inefficient always, but if you just divide the combo TP cost by the potency you get the efficiency damage wise, which you have done. Thus damage wise - assuming infinity TP - fracture is more efficient. But you say it is more efficient always, as long as it lasts the duration. Thus, to me that point made by Kitru *appears* to be incorrect. Does this mean the discrepancy is over-stated by Kitru?
Unless my understanding of mathematics is more infantile than I assume and there is something I have an inadequate understanding of, explain it - as you would to a five year old - how that works. Bonus points if you can continue your unintentional parody (yes I'm aware of that being an oxymoron, but if the shoe fits) of Kitru.
Last edited by RapBreon; 10-28-2013 at 02:16 PM.

Yes, that is basically what Kitru said, but it is simply wrong. If you are looking at a long term fight where you will experience a resource drain, efficiency is all that matters. He incorrectly assumed that damage goes to 0 when you run out of resource. It doesn't. You continue to auto attack and continue to regen resources. When you run out of resource is completely irrelevant if something increases both efficiency and DPS on a per use basis.I'm far from a maths wizard. But logic dictates to me; weaving in a global that is more expensive than other the globals required for BB and SE combo every 30secs is going to drain my TP faster. Wasn't the crux of Kitru's argument that in an infinity long fight you'll eventually starve due to the additional cost of fracture? Thus, resulting in a DPS loss for longer than if you didn't use fracture and this discrepancy would be what makes fracture not so amazing?
Kitru made false assumptions.He also said something about it being damage inefficient always, but if you just divide the combo TP cost by the potency you get the efficiency damage wise, which you have done. Thus damage wise - assuming infinity TP - fracture is more efficient. But you say it is more efficient always, as long as it lasts the duration. Thus, to me that point made by Kitru *appears* to be incorrect. Does this mean the discrepancy is over-stated by Kitru?
You continue to regenerate TP after you "run out" of it. You continue auto attacking regardless of whether you have run out of TP or not. With these two facts, the whole bit about whether or not to use Fracture is very easy. Kitru assumes that you when TP bottoms out, you stop auto attacking and can never use an ability again. There was no comparison for the non-Fracture cycle after it bottomed out.Unless my understanding of mathematics is more infantile than I assume and there is something I have an inadequate understanding of, explain it - as you would to a five year old - how that works. Bonus points if you can continue your unintentional parody (yes I'm aware of that being an oxymoron, but if the shoe fits) of Kitru.
Wooooooooooow. Right got it, shamefully, it took me longer than it should've. It seems that the matter got incredibly convoluted, because it's actually really simple 0.o. Thank you for explaining it for the umpteenth time, because looking at your previous posts, you have gone over this point numerous times, it just needed a sledge hammer to make it home for me at least.Yes, that is basically what Kitru said, but it is simply wrong. If you are looking at a long term fight where you will experience a resource drain, efficiency is all that matters. He incorrectly assumed that damage goes to 0 when you run out of resource. It doesn't. You continue to auto attack and continue to regen resources. When you run out of resource is completely irrelevant if something increases both efficiency and DPS on a per use basis.
Kitru made false assumptions.
You continue to regenerate TP after you "run out" of it. You continue auto attacking regardless of whether you have run out of TP or not. With these two facts, the whole bit about whether or not to use Fracture is very easy. Kitru assumes that you when TP bottoms out, you stop auto attacking and can never use an ability again. There was no comparison for the non-Fracture cycle after it bottomed out.
I feel like I've been looking for my keys the entire time, only to find out I'm holding them.
Last edited by RapBreon; 10-28-2013 at 10:43 PM.
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