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  1. #20
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Dragon View Post
    I think it could be taken a step further to reduce camping itself.

    Any time you start killing a particular amount of mobs, "elite"-esque mobs start spawning that are the same level but are much tougher. As you kill more, they become stronger and turn into "hero" and eventually "legendary" mobs (and thus spawning what we know as NMs).
    Wouldn't work, what you're talking about is "place holder" and it's again, been done, redone, ad inf.

    All people would do is have a reset clock for or against spawning of special mobs. The taking away of camps, in hindsight simply changed the name to "runs". We do runs now instead of camps. Same exact thing only with more narrow definitions.

    We have already invented the idea of IT++ where you have same mob of differing levels. And the first thing people did was to use it in the least common denominators thus completely neutralizing it. That's basically the result of any of these implementations. An annoyance that need to be "neutralized".

    It's a voice of experience in the kind "been there done that". It's something developers have kept playing with but considering the development effort involved, and how many times the results end up being crappy...pointless investment in hindsight.

    Parallel to the "soul staring" problem we had in the past for FF14. Someone had the great idea and ended up with a total annoyance which didn't matter in the end. Thus we killed it.
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    Last edited by kukurumei; 05-24-2011 at 02:36 PM.

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