Background, girding is slow in this game very slow, story and quests are so far removed from the leveling process this is not good at all.

I played FF11 for long time no one ever wanted to do missions or job related fights or even ENMs(free boss fights you could do once a week for exp and loot). SE tried different approaches to get people to help with missions by removing exp loss, then giving exp. Even added level sink that included able to where equipment that is at your uncapped level. With a horrible search option that was never updated It let you list what mission quest you were on but the player base flat out refused to even search with it. SE seem to just give up and uncapped every thing.

So what have they improved in FF14. First thing is the FF14 recruit search is great its exactly what was missing in FF11 able to list what class you are and find a party wile still be on another class ex in town crafting or out side mining. SE this time gave us a tool to start partys for any mission, quest, lev but made the missions not give any sp and added lame parley and no reason to group up for some epic boss fight. 1 solution is below.



new story bases leve missions. primary way for all classes to rank up should be with missions: main story missions, city missions, class/job missions. faction point awarded for all factions. SP,Marks,Gil,loot all gained from doing this and during this.

instead of scratching out current lev systems add something better story based.

These mission leves are endless repeatable and can done in any order. they will only have min level to do them.
The details in journal will be spoiler free with pre and post CS that can be viewed after your done with party or solo. objectives will be only listed with min detail of what its for.

Instead of eatherite crystals there will be new color save crystals. missions will consist of 3 parts. each started at 3 different save crystals. warp to any save crystal at any time for free by selecting mission or just find it in dungeon or field. These areas already here or new dungeon not instanced.

First part is getting items these are not r/ex but drop form the mission mobs that pop when mission is started like lev mobs. for gathers points will spawn and can get drop from them. craftsman get stuff from npc to craft.

part 2 would be escort type quests DOW-DOM help npc by killing mobs. DOL use the environment to help NPC(fish all fish to cross stream,chop-down tree to make a bridge, cause a rock avalanche to get a cross the stream). DOH same thing craft something to help escort. NPCs that you help in escort are from a different armory then what you are (ex DOW can escort DOH).

Part 3 fight boss use items from part 1 to weaken boss or buff npcs or self, escorted npcs help with fight.

Any part can be done any any time boss fight can be done with out any NPC help or item help.


once done CS can be viewed and replayed any time from journal menu.
prize @ end listed on the mission lev can only be gotten once every 36 hrs but any bonus sp/gil can be done any time.

CS option wont be available till all prior missions are done for current mission.
CS can only be played by a class that is at min rank and CS will be tailored to what class your are even if you completed the mission as another class.
Items from part 1 can sell/trade.
NPCs from part 2 can be sold/traded.

solo, light-party, full party will be the 3 option to choose @ crystal. each tier would add more mobs, full party will also spawn aggressive lev monsters.

Part1/2/3 are just examples most of the Ideas came from the way promys worked in FFXI mob drops you can find or buy and weaken boss, but repeatable.