It is kind of funny I got called a troll considering I only told the truth about the class.

The only thing that really is kind of meh is One Ilm Punch. Only skill I never use because it doesn't dispel anything that is worth dispelling =/.


DD's right now are pretty much like this.

Monk - Big Sustain Damage , Interrupt toolkit(Stun/Silence), Decent burst, Slight Support toolkit, Decent AoE - Boss Killer, Bursting down Trash is CD dependant

Bard - Decent Burst, Good Sustain, Good Support toolkit, Small Interrupt toolkit(Silence) Good AoE - Jack of All trades master of none

Dragoon - Big Burst Damage, Decent Sustain, Small Interrupt toolkit(Stun) - Destroys Trash, Decent Boss Damage

Black Mage - Great Burst, Crowd Control, Decent Sustain, Infinite resource, Great AoE - Multiple Trash Killer, Add duty ,Self Sustainable Damage

Summoner - Big Sustain, Decent Burst, Good Support toolkit, Self Sustaining Resource, Good AoE - Boss Killer, Swift Ress,

Everyone has a particular thing they do well at, that's where the balance is struck. Monks already do what they do and do it well. It just requires a bit more work than Follow X rotation till boss dies. You have to do much more than follow strict rotations, as the fight changes so does what you do. I think when more players learn that , others will start to see the intended balance a bit better.