Quote Originally Posted by Synra View Post
I sort of agree that people shouldn't be carried through the last half of the fight. But on the flip side of that same coin, it is way too difficult to find a group worth of people who can get the job done.

And that's NOT a problem with players. It's a problem with the design of the fight. All he does is fire off one-shot kills over and over, and the slightest screw up or lag will leave someone dead. On top of that, both the heart phase and the tumults are a big gear check. Either all 8 members of your team are very well equipped, or it's not happening.

Finally is the class requirements. You need a paladin tanking and one of the healers to be a WHM. Taking a warrior in at all is gimping your team. Taking two SCH for healing is gimping your team, because their absorb buff doesn't stack. If you don't go in the fight with a Paladin and WHM, you are already putting your group into the ballpark of "this might not be possible".

No matter how I look at it, the Titan fight is a messy design and needs a big polishing pass from the developers.
5 stacks of Weight forming a fat corridor on one character is messy. The ground strip attack going off right before bombs and its smoke effect making it impossible to see when the bombs go off in p5 is messy. The limited camera zoom making it where I--a healer--have limited view of everything that's going on (even though it's my job to see the whole thing at all times)--is messy. Casting the pound and being triggered for the massive AOE during is messy. This fight, to some degree, is RNG.