Generally speaking, the best way to get a dev response is to write a normal thread on a subject of interest to the playerbase (and ideally, have it get likes, probably). The best way NOT to get it is to specifically ask for one. Everyone would live it if their threads got official responses regardless of the subject. Unfortunately, the people that scan the forums have jobs to do and cant spend all day long collecting responses from the japanese devs, traslate them, and post them here in a timely manner.

Second, you posted this on a friday night and the community team usually isn't active on the weekend.

As far as the thread goes, I don't know what to make of the situation. personally, in the most latency sensitive fights like Titan, the instant I step off a weight, I'm out of the radius and don't get hit (the maximum normal delay of .3 seconds, assuming starting to move at the beginning of such a tick). This certainly is a strange issue, and I do know a few people who just can't dodge weight of the land if their life depended on it, and I know they can't simply not be trying. But is this delay really about the updating of the player's position (the .1-.3 sec delay)? or is it really just the player having high latency, possibly doubling or tripling the response time in this situaiton? This seems questionable, anybody in north america really shouldn't ping any worse than 150 or so unless their ISp is terrible; Most of the people I know from europe have a ping in the low-to-mid 100s as well, which is not perfect but generally acceptable for online games; and these people I know are able to fight titan just fine.