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  1. #11
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Just imagine the uproar if a shooter had this much lag.

    But w/e, I believe they already said this is working as intended and they have no plans to even look into it.

    Best solution is to move right next door to where the servers are being hosted. LOL!
    (6)

  2. #12
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by sasakusaku View Post
    Just imagine the uproar if a shooter had this much lag.

    But w/e, I believe they already said this is working as intended and they have no plans to even look into it.

    Best solution is to move right next door to where the servers are being hosted. LOL!
    I haven't seen anywhere that it's been said it's working as intended. I know going from beta to live Yoshi released a statement saying they'd reduced the delay from .5 to .3 seconds, and that players with great connections would still see the .1 second delay. In that same address he said they wanted to work towards people being able to rely on the cast bars and markers to get out of effects. That was at the end of beta though. It's become apparent that the "fix" from .5 to .3 didn't really fix it for a large portion of players... this is one of the few things I think could potentially kill the game long term if not addressed in some fashion.
    (7)

  3. #13
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I don't think there's anything on the hardware end that can possibly be done. In any other MMORPG, if you tried to move while casting, and assuming you're not supposed to be able to do this, your spell generally gets interrupted immediately. There's no reason for your client to even consult with the server, because the client knows how to resolve this. Even if you're disconnected from the server, you can generally still target someone, cast something, and then interrupt it by moving until you get kicked off the server. There is no way your client can even communicate with the server (you're already disconnected) but it still knows it can interrupt your spell when you moved. FF14 obviously does not work like this. Your client absolutely has to consult with the server first to interrupt your spell, and that's the root of the problem as your client cannot use information it has to make a call, even though it surely knows you moved long before the server does.
    (7)

  4. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Maoxx View Post
    I concur with the OP and for the record we need to keep beating SE over the head on this until it's fixed. I'm sorry but there isn't any excuse for it in this day and age ESPECIALLY if we are PAYING for the servers
    We're paying for the rights to use our characters - basically a license to actually play. For example XI pretty much funded every project ever from 2006-2011.

    Quote Originally Posted by Astarica View Post
    FF14 obviously does not work like this. Your client absolutely has to consult with the server first to interrupt your spell, and that's the root of the problem as your client cannot use information it has to make a call, even though it surely knows you moved long before the server does.
    Actually, it's been proven the client handles way more work than it actually should - It doesn't work this way because they designed the way spells cast/interrupts quite differently from how every other MMO generally uses the same systems.
    (1)

  5. #15
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tupsi View Post
    Actually, it's been proven the client handles way more work than it actually should - It doesn't work this way because they designed the way spells cast/interrupts quite differently from how every other MMO generally uses the same systems.
    The client absolutely does less than any other client ought to in a MMORPG. When you think you got out of a Weight of the Land, only to see the damage pop up half a second after the casting is done, it's an example of the client not actually doing any work. If it was up to the client to determine whether you get hit, it'd be able to tell you whether you dodged the AE or not as soon as WotL is finished casting. This is never the case. You'll only find out if you got hit or not shortly after WotL is over, but never the moment it's done. All the client is doing is waiting for the server to tell it whether you got hit or not.
    (12)

  6. #16
    Player
    WintersMoondancer's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Character
    Sorrow Nightwind
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    One way to change it is to change the casting times on certain abilities/spells by the bosses. Add that .3 or .5 to the casting time, giving the client a better chance to give the player a bit better information. Of course those with "perfect connections" would cry out about this since they like to claim lag doesn't exist.
    (3)

  7. #17
    Player
    Spielman's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Spielman Asuran
    World
    Adamantoise
    Main Class
    Botanist Lv 15
    Quote Originally Posted by WintersMoondancer View Post
    One way to change it is to change the casting times on certain abilities/spells by the bosses. Add that .3 or .5 to the casting time, giving the client a better chance to give the player a bit better information. Of course those with "perfect connections" would cry out about this since they like to claim lag doesn't exist.
    That would simply band-aid the underlying root cause, which is that there is a built-in latency to every positional calculation in the game because of the way they have architected it. While I think SE would be reluctant to rearchitect how positioning is synced, it is really the only right way to handle it. Have the client only pass keystrokes, let the server figure out where you are. That same server also knows when the AOE will finish, so there should be zero lag between the two. This should also prevent the mass teleporting going on, as bots couldn't inject a new position into the position info being sent.
    (4)

  8. #18
    Player
    Melisenna's Avatar
    Join Date
    Aug 2012
    Posts
    61
    Character
    Melisandre R'hllor
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sunarie View Post
    I would honestly be happy with any response that netted a little crown on the thread.
    I think the point was that it doesn't matter what you name your thread, because contrary to popular belief, they DO read everything. Part of the reason players should bump threads instead of making 20 duplicates because "MY opinion MUST be heard!"., but that's another point entirely.

    A thread with [To the devs] or [Requesting Dev Response] in the title has as much chance of getting a response as [Banana banana banana banana banana banana banana banana banana banana banana]
    (1)

  9. #19
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I think the reason is that every move in this game must be sent to server to get 'approved', while other games only do this for some of the moves. So ppl cannot hack the client to do some really game breaking things like instant cast for all spells or 100% dodge of AOE.
    (0)

  10. #20
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    thumbs up /10char

    Quote Originally Posted by Arcaloid View Post
    I think the reason is that every move in this game must be sent to server to get 'approved', while other games only do this for some of the moves. So ppl cannot hack the client to do some really game breaking things like instant cast for all spells or 100% dodge of AOE.
    if the servers did have checks there wouldn't be teleporting bots in the game
    (14)

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