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  1. #9
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    It had a lot of problems due to the engine but one thing I do miss was the need for collaboration between players. An example, Tanks had a move that would take all the hate from a party members attack. So they would use it on my BLM and we would need to communicate to each other when it was up for use so I would then slam a whole group of mobs hard with a massive aoe that helped with my role of killing but also the tanks role of holding hate.

    Now in 2.0 it's all every one does their own thing. It's almost a lonelier existence. Once you learn the fight mechanics there's no real need to communicate. Then again you couldn't talk here anyways because of the constant run and gun mentality of the endless waves of AOE's this version shoves in your face at every corner. I miss being able to think, plan and communicate my next move vs just spamming my rotation and running for dear life every 10 seconds.

    But I understand why they changed things. Standing still in one spot and having to talk through battles doesn't make for the most exciting of videos or really be welcoming to the casuals.
    (11)
    Last edited by Virtuso; 10-26-2013 at 12:24 PM.