You're forgetting about the planning. Do you have vanity weapon slots? How many display toggles need to be added? How will this affect dungeon drops/loot rolls? Everything needs to be considered before it's implemented.As someone with programming experience I'm not sure what would take so long to implement such a system. Seemed like a pretty basic model override system, after that its just designing the interface. Even the combined piece armor would be fairly easy to work around, either requiring you to fill all vanity slots that are needed to fully override it or making the unfilled slots display as empty.
Outside the commercial developer red tape this is something a single coder would only need a day or two to put in place from scratch. Its perfectly reasonable to request it be pushed to 2.1 or at least an early hotfix after. There is no practical reason why Vanity needs to be delayed until 2.2, especially giving the demand for it.


Unfortunately, we come back to one simple point... vanity gear (or similar options) are nothing new within the MMO genre; It should not be this difficult to make it work.. -especially- since they claim to be finished before release; Though, they claimed nearly everything was "done" before release.
And you cannot even attempt to take vanity slots into consideration when putting in dungeon loot (in terms of people rolling on it) as everyone will have a different version of what looks good to them.
Last edited by frostmagemari; 10-26-2013 at 01:48 PM.
Well this is the same team that decided 3 days of open beta a week before launch was good enough. I don't exactly trust their definition of "finished" or "ready"Unfortunately, we come back to one simple point... vanity gear (or similar options) are nothing new within the MMO genre; It should not be this difficult to make it work.. -especially- since they claim to be finished before release; Though, they claimed nearly everything was "done" before release.
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