Sigh.

Greased Lightning isn't meant to be permanent.

Twin Snakes vs True Strike is just decision making.

DoT's do a lot of damage for every class period.

Our Oppo AoE is weak because it has utility.

Shoulder Tackle isn't mean to give us the ability to bounce from enemy to enemy.

Our off GCD skills hit really hard.

We do a lot of damage really fast. Maybe not all at once. But it's still a lot.

Our ramp up time is dependent on how you decide to play personally.

Perfect Balance + off GCD skills+ buffs is a ludicrous amount of damage if used properly.

If you're at the bottom of the enmity list there's more factors that could be going on there other than just damage.

Most Monks people run into are lazy and can't use the job so people don't want Monks in parties. At least a lazy bard is actually playing an easy class.

If Monk got buffed any further it'd be more over powered than it already is. And yet Melee in general is getting some kind of buff.

The job is fine. The damage is fine. The only reason people don't think it's fine is because it's "hard" to keep up GL3(intended) it's "hard" to position (No it isn't) , It's "hard" to work in DoTs, and it's "hard" to dodge an AoE and trade a snap punch for a rockbreaker to keep GL3.

If everything that makes up the basics of the classes balance is too "hard" and that is what makes it weak. Maybe it's player error. If you want something easier, Bard is right there.