Tonberry King Strategy:
Ranged DPS kills adds until Stalkers spawn
Once stalkers spawn, ranged DPS kites them
Everyone else kills Tonberry King
/thread
Tonberry King Strategy:
Ranged DPS kills adds until Stalkers spawn
Once stalkers spawn, ranged DPS kites them
Everyone else kills Tonberry King
/thread
1. Have a PLD and WHM.
2. Let all small adds spawn, have tank use cooldowns if those itty bitty tonberries are hurting him.
3. Once all adds have spawned, cast a single holy, all adds die.
4. Have tank invincible.
You can kite it or kill the adds and sit it in the middle.So, I've beaten most things in the game by this point. Titan hardmode, a few turns of Coil, AK... and yet the boss of Wanderer's Palace, the place that appears designed to be your first entry into endgame (Going by the fact that it drops level 55 gear, which would only be useful to folks new to endgame), is by far the most difficult boss I've seen so far.
I won't go as far as to say he's impossible, but every single time he's taken me multiple attempts and many deaths. I've asked folks on my server for advice, and about the only helpful tip I receive is "Go in with a full relic party and DPS him down." Which, when you look at the rewards from the dungeon, seem a rather insane requirement to have. To make matters worse, the first two bosses aren't an issue at all!
My main issue is thus: If we kill all the adds, Everyone's Grudge kills the tank. If we kill only three adds so the tank can survive, they spawn faster than we kill them, and the tank soon gets too overwhelmed. If we have a DD grab the adds and kite them, they get spammed with Scourge of Nym at a distance, which both hits harder than their standard attack and inflicts gravity.
So, what advice is there? I'd like to be able to recommend this dungeon to newer players just entering endgame. I'd like there to be an option for them other than "Yeah, run CM until you have your darklight." But as it is, I just don't see this being beaten by a group of people in the gear this content is supposedly designed for.
I prefer the 2nd strategy because it allows dps for better uptime on the boss and makes the fight much easier.
Tank - Tank the boss in the middle of the room, that's it.
Healer - Heal, also help contribute to the dps that is on add killing duty if possible.
DPS - one person on add killing duty, should be the dps with the most mobility or is ranged, the other dps should sit on the boss. The dps that is killing adds may even sometimes have an oppotunity to land a few hits on the boss every now and then too.
When big adds spawn, only worry about killing any remainder small adds, then that dps should go onto the boss. Then use limit break it should be anywhere from 1.5-2 bars.
Win.
Probably one of the easiest boss fights in FFXIV
Let adds gather in the middle, aoe...max DPS up time on the boss and shortens the fight considerably.
Ranged DPS kills 3 adds.*
Tank tanks boss.
Other DPS stays on boss.**
Healer heals.
Once slashers pop, all on boss, ignore all adds.
*Replace Ranged DPS with Healer once sufficiently geared
**Replace with Both DPS stay on boss once sufficiently geared

Our tank just kites it around the room and the healer goes DD mode.
*shrug*
Tonberries2slow.
We clear it in about 8-12 minute runs.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis


What I do as a BLM is telling the party I do the adds, and I just kill them as they appear. Never killed the tank even when he though it would do. Just kill them as they appear and the grudge will never reach dangerous levels. Stop killing adds when Slashers appear and just tank and spank him done.
So far this strategy has a 100% victory chance for me. Neve failed this if I do it like this. Not even when I was full AF1.
Seriously, Tonberry King is the easiest part of the dungeon. My group has a lot more trouble with the stupid pudding, and the Keeper has that obnoxious draw-in + turbo poison move.
For TK just stick one DD on the boss and one standing back a bit. The one standing back pulls adds slowly and constantly as they approach the tank, waiting for a grudge to go off between each set of three. He can tell when its safe when half the tank's HP suddenly disappears and then fills back up.
Once the stalkers appear, everyone zergs the boss and burns all their CDs and the Limit Break. Easy, easy, easy win.
That goddamned pudding will have you pulling hair out if one of your DDs is dumb. The adds will Paralyze/Weight everyone while the boss runs around randomly oneshotting you. And if the DDs miss a blue add the boss will heal all his HP back in the process. As the healer I die on this fight a lot. "The boss targets you!" *Sprint* "RUN AWAAAYYY " Adds: LOLNOPE! *bzzt! Para. *Blurt! Weight. "Oh god I'm running in slow-mo and can't get Leeches off!" *SPLATTER!* Dead. Happens at least once a night due to slow/dumb DDs.
From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!
My strategy as a SCH, kill the adds while the dps nukes the boss, letting my fairy heal the tank up until right before he does everyone's grudge, then I shield, and heal him up afterwards. Then near the end I just ignore the adds and dot up the boss (Which I have been doing previously as well).
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