Stopped reading at "Sleep is the best CC in the game". Anything that does not work in Coil is bad pure and simple. I mean for god sake if we rate any job skills/spells based on AK/WP then IMHO we are doing it wrong.
Last edited by NeoAmon; 10-25-2013 at 03:03 PM.

Please SE for the love of everything that is right in this world make it so we can accurately parse data, and make it so people can actually figure out the correct damage formulas because of this thread right here. You know people are like, "BLM is the easiest class to play in the game, cause you only use 4 buttons". Tell that to all the people in this thread who are doing things very differently from one another. At this point I would rather have something like a DRG because you just memorize the 27 button cycle... there is no crazy debate over the order, it is pretty clear that was the intended rotation. BLM? Not so much... I have ran with a number of BLM all similarly geared to me, and yet we are always parsing vastly different numbers (varying anywhere from 10dps to far, far greater gaps). I get the feeling that the differences is rotations from how I play to how they play is a key part of this, because it is always the same disparity. I have yet to run with a BLM that did better than me on the parsers to the point where I would WANT to stop and ask them what they are doing for a rotation. This is very frustraiting to me, because I am not convinced that I am doing the best rotation possible, but I have yet to go head to head with someone else and lose...
But it is the best CC in the game. Just because no CC works in coil doesn't mean that it isn't the best CC in the game. Is it terrible that they gave us such an awesome spell that is completely worthless in the Coil? Yes. But that doesn't make the spell bad... That makes their game design bad to not make it useful in that location.

The other major killer on your numbers being vastly different from someone else comes down to execution as well. Since everyone can relate to it, I point out the demon wall (but this applies to everything), you know exactly how the fight is going to go down, so maximizing your DPS becomes more than just figuring out the "best rotation". It comes down to knowing the perfecting timing to have the least amount of downtime possible, while maintaining that rotation. You should be timing your movements to be a quick sidestep inbetween casts. If done correctly you will only ever have at most a .5 second downtime until the knockbacks, and not be interrupting any of your spells. Do it wrong and you are interrupting all your spells, getting stuck in weird casting cycles, and it is a significant DPS difference.
Even for Titan, I figured out the best places to stand/move to/etc for the fight to avoid as much significant downtime as possible. For example you know what bomb pattern is coming up next, so preemptively getting over to "safe zones" before the bombs even show up when it is convenient to move is going to considerably help your numbers. Use the forced downtimes of running out of plumes or landslides to also get into position for other things. If you have to interrupt your cast, make the most out of that movement so you don't have to move again for a bit.
Turn 1 Boss (cadeious... sp?), first try to beg and plead for your group NOT to make you spawn adds... I really think any other class is at a less disadvantage than us, even SMN. First, getting casts interrupted because you are getting smacked in the face is very frustrating. Second you have to quickly kite over to the boss, but not too quickly or the add will explode... making it a stutter step that pretty much just kills you really being able to cast anything significant. Making tail swipes spawn I am fine with... putting me on the add... I will cry inside, every time. And if you are trying to scathe it down, it will take you like 6 or 7 hits (never really counted, just seems like that is about the right number). By that time, the boss will already have another stack, and you will be looking to spawn another add.
Anyway, positioning here has a lot to do with maintaining uptime on the boss. I usually try to time big movements (like switching bosses in the split phase) to be in sync with a proc, so I finish say a Fire spell, start moving toward my new position, hit Fire 3, and then finish getting there just in time to start casting again. For jumping on and off platforms again, it is similar to the demon wall. You know about when to expect it. Try to time things so you are inbetween casts and are only losing .5 seconds at the most in movement.
I could go on, but hopefully those three fights give some ideas on how to think about the fights so you can maximize your DPS on each pull. No class is as affected by fight mechanics right now as we are, IMO, so the difference between being ok, and being amazing is going to come from knowing the fight through and through, and then minimizing downtime. It could be that building up AF stacks with Fire spells instead of a single cast Fire 3 is better, it could be that transpose is better than Bliz 3, it could be that thunder 3 is better to cast than thunder 2... but none of those minor picky debates really matter if you are never casting anything because you are out of position and moving around all the time.
I only... "ONLY" do transpose when my thundercloud and firestarter/swiftcast are up. I guess there are misunderstandings between my words I posted earlier.
And even I lose "tremendous amount of fire 3 casts" I make up the damage loss by a consistent fire spam during regular fire rotation. Firestarter proc is stupid unless you have to move around and dodge stuff, otherwise just hit the Fire button right before your current Fire spell lands.
Without thundercloud and firestarter, it's obvious to just throw in Blizzard 3 twice or Blizzard 3, blizzard then double Fire 3 and fire again for the greatest optimization
lol, no need to sorry. A 47% loss compare to 1 single fire 1 than the time it takes to cast 2.5 fire spells instead of one fire and one fire starter. I guess not many ppl know how the math works here.

Well there's certainly one person here that doesn't know how the math works.
Hint: It's you.
Fire, Fire 3(firestarter) then wait for GCD,, and then cast fire (now wait for casting time for the fire to land)
Fire, Fire, Fire(half way before the spell fires off).
You wanna bet which one execute faster?

You did 450 base potency.
I did 520 base potency.
We both used 3 GCDs.
You tell me who won?
Hint: Not you.
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