Any argument is pretty much irrelevant when OP is basically saying:
Fracture does more damage but don't use it anyway because derp.

Any argument is pretty much irrelevant when OP is basically saying:
Fracture does more damage but don't use it anyway because derp.
No, I'm saying that it does more damage *in that single GCD* but it will cause you to deal less damage *over time*. The cost is so high that any damage advantage that it might provide is more than overridden by the high TP cost and, in any content where you run the risk of running out of TP (i.e. everything except for trash), Fracture ends up being a DPS loss because of this. Apparently, this idea goes way beyond the heads of most of you who are willing to ignore any variable that doesn't make Fracture look good.
Fracture only looks good on the surface. As soon as you actually do the math for it *and account for all the variables*, Fracture ends up being an ability that you no longer want to use.
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