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  1. #71
    Player
    dandelions's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Dandelions Needsahug
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by SofiyaGlaston View Post


    Let's leave it at that. Some believe it's useful, some believe it isn't.
    Belief has nothing to do with it, these are cold hard facts.

    Fracture is worth using if you can regain the TP expended before the next start of combat. It's worth is a very small and insignificant DPS increase on a class that already does low DPS. On any content that is relatively challenging, it will likely rarely/never be worth using (most challenging content involves longer fights).

    You can even apply "challenging" to fresh 50's doing AK, fights will last longer, making Fracture a net loss of damage and enmity if used.
    (2)
    Last edited by dandelions; 10-25-2013 at 07:22 AM.

  2. #72
    Player
    SofiyaGlaston's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sofiya Glaston
    World
    Coeurl
    Main Class
    Marauder Lv 50
    The cold hard facts are that Fracture does more damage and costs more TP. Between a randomly given fight its more efficient (even if its only slight) to use fracture. Dead boss 2-3 seconds faster > dead boss 2-3 seconds later. A boss with jump mechanics (disappearing for an attack) its even better to fracture because you have TP cool time. And to those that repeatedly want to bring up "Oh noes... my TP ran out" here's a tip.. if your TP gets low exclude fracture until you can regen more. Until then, bleed 'em up.

    ^This is all assuming you aren't having enmity problems.
    (0)

  3. #73
    Player
    Disrupter's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Disrupter Regicide
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Situational.
    (0)
    Feeling nostalgic? So are we.

    http://www.nostalgiaguild.com/home

  4. #74
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SofiyaGlaston View Post
    And to those that repeatedly want to bring up "Oh noes... my TP ran out" here's a tip.. if your TP gets low exclude fracture until you can regen more. Until then, bleed 'em up.
    Except that you're still experiencing net TP loss *without* using Fracture. Fracture does not cause you to lose TP. It causes you to lose TP *faster*. As soon as you start having to leave open GCDs where you could have been attacking with them in order to recover TP, Fracture becomes a TP loss and the only way to *regain* TP is to stop attacking because all of your attacks cost more TP than you recover over a given duration. As such, it's not a question of "eh, just stop using Fracture when you get low"; if you ever *do* get low, any time you used Fracture before was a net loss to your DPS. Since any fight worth mentioning will have you get low, you will never find it beneficial to use Fracture in non-trivial content.

    What you're forgetting when you say "Fracture does more damage and costs more TP" is that it's not at the same ratio. When you include the 83.33 potency that you get for free, Fracture account for a ~25% increase in damage dealt over a single GCD while increasing TP cost for that GCD by 100%. Fracture is *not* a cost-effective measure at *any* point in time. It gets even worse when you realize that 60-80 additional potency you're getting out of Fracture (as I said before, you can never really guarantee you'll get all of the ticks because the ticks are based off of a given server time, not off of the time that the DoT is applied; more often than not, you'll lose one tick because of this) ends up providing you only 5-6 additional potency per GCD when averaged over time. When you're pulling nearly 300, that 5-6% means next to nothing. It's the difference between using Brutal Swing on CD and only using it when you need to stun.

    You can argue that Fracture does more damage and costs more TP so you should use it to increase your DPS all you want, but, until you realize that you need to actually quantify the improvement to provide more than just an ignorant statement to the conversation, you're going to be wrong.
    (2)

  5. #75
    Player
    ExarKun007's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Exxar Kun
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I use it on the demon wall right before I get repelled. Not a single other situation where I haven't felt the normal rotation wasn't more appropriate.
    (0)

  6. #76
    Player
    Kraze's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Cheese Steak
    World
    Goblin
    Main Class
    Sage Lv 90
    I'm starting to become convinced that anyone with over 150 posts on these Forums are not clearing endgame content and therefore are speaking about irrelevant information. Starting to call them Forum Raiders instead of Game Raiders. The bosses are out there man, Out there!

    Of course with 2pc AF2 + full DL, Fracture is useless in AK and Primals. Otherwise, Fracture is extremely relevant in BC Encounters. I use it on my Caduceus, on all ADS mini's and ADS, and in Turn 4 Dreads and Soldiers within my raid's strategy. All have times to regain TP and I never come close to bottoming out on TP thanks to bard.
    (1)

  7. #77
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Your bard is using Paeon too early/often if it's keeping you from going OOM on anything that isn't AE spam. Tanks have the highest TP drain since they don't get invigorate. If you aren't running out, the group would do more damage by having your bard use it less, since no one else needs it at that point.
    (0)

  8. #78
    Player
    Gazelleee's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Harmony Rave
    World
    Cactuar
    Main Class
    Arcanist Lv 22
    Anytime you are DPSing as a war, and NOT main tanking... (cad before split, turn 4 during downtime if PLD is on dreads, turn 2 very often, etc).

    Then fracture is invaluable, it allows you to put up high damage without the risk of stealing threat. If you are spamming BB combo you can take threat.

    Granted, this is another rare occasion.
    (0)

  9. #79
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    The OP includes auto-attack damage in the damage per TP usage and assumes that auto attacks don't happen on an "empty" GCD.

    Is fracture worth using?

    BB combo- 630 potency over 3 GCD, or average of 210 per GCD; Fracture- 300 potency for full run; 220 potency at 18 seconds

    Fracture is more damage to targets living more than 18 seconds.

    BB combo (70 + 60 + 60) = 190 over 3 GCD, 63.34 TP average; Fracture is 80 TP.
    210/63.34 = 3.315 damage per TP for BB combo; 300/80 = 3.75 damage per TP, x/80 > 3.315 --- 3.315 * 80 = ~265

    Fracture is more efficient on targets that will live an additional 27 seconds.

    This is not difficult.

    Quote Originally Posted by Kitru View Post
    When you include the 83.33 potency that you get for free, Fracture account for a ~25% increase in damage dealt over a single GCD while increasing TP cost for that GCD by 100%.
    There is absolutely no reason to include auto attack damage when determining whether or not to use Fracture.
    (1)
    Last edited by Coramac; 10-26-2013 at 04:00 AM.

  10. #80
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Any argument is pretty much irrelevant when OP is basically saying:

    Fracture does more damage but don't use it anyway because derp.
    (0)

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