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  1. #11
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Tanaya View Post
    I use Fluid Aura to expose silly DPS who don't attack the tank's target.

    If they're attacking the wrong target, I use Fluid Aura to push it way away from the pack and see if they run to it.

    I've had hilarious reactions to this.
    I am soooo trying this as soon as possible
    (4)

  2. #12
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    I have to look up the spell to see what you guys are talking bout. I don't even remember I had this spell. lol
    (0)

  3. #13
    Player
    Weltende's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Walpurgis Nacht
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I use it sometimes if I take hate during AK or something, which is rare. I look to see if a teammate is open and then I pass the mob to them, it's fun.

    Also, don't forget PVP in 2.1! If prior experience tells us anything, it is that an instant cast CC off the GCD will probably be pretty good in that context.
    (0)

  4. #14
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    If you don't want it on your bars, you can always combine it with Sleep as I did :

    /macroicon "Fluid Aura"
    /ac "Fluid Aura" <t>
    /ac "Repose" <t>
    /wait 1
    /ac "Repose" <t>

    Because Repose has a long range and Fluid Aura is point-blank only, this macro does the following : if a target is close to you, you'll punt it away with Aura and then instantly sleep it at long range (a great combo for adds anyway). If the target is far from you, it behaves exactly like casting Sleep (and it ignores the wait/sleep command after as that happens during the cast).

    I find Fluid Aura almost essential to use when you're on Sleep Duty because punting a sleeping mob away from the melee group ensures it wont get woken up by casual tank/melee AOE.
    (0)

  5. #15
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Magitek Colossi can be affected by the 15-yalm knockback and bind. Sometimes I will run up and use it to knock the Colossi around to keep them from AoEing the cannons in CM.
    (0)



  6. #16
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I tend to only use Fluid Aura in Cleric's Stance against enemies immune to knockback. The Fluid Aura + Repose technique is good as long as party members adjust to what is front of them.

    The spell combination may look like Aero II - Aero - Fluid Aura, so three attacks in a 4.5 second window.
    (0)

  7. #17
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    982
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    The Giant Bavarois boss in WP can be pushed around with it. You can use it to keep her away during her chase phase (or to push her onto some hapless soul if you so desire).
    (1)

  8. #18
    Player
    Nabician's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Kyra Liam
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    I tend to only use Fluid Aura in Cleric's Stance against enemies immune to knockback. The Fluid Aura + Repose technique is good as long as party members adjust to what is front of them.

    The spell combination may look like Aero II - Aero - Fluid Aura, so three attacks in a 4.5 second window.
    This + if the mob is near a wall and won't be moved much or when the target is at 5% and gonna be killed by ranged and dots. It's mostly an extra dps move for me.
    (0)

  9. #19
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by CompSci88 View Post
    I have to look up the spell to see what you guys are talking bout. I don't even remember I had this spell. lol
    It's the first 'class skill' you get, at level 15. With only Stone I, when I got this skill it changed the outcomes of the boss battles for the storyline for me.
    It's the one that just shoots a bubble of water at the enemy with 150 potency, 30 second cooldown.

    Now... barely use it lol.
    (0)

  10. #20
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I never use Fluid Aura (in dungeons). I also never sleep mobs (in dungeons). However, I almost always run with folks from my FC who are cool with this. Apparently lots of tanks who DF expect you to use Fluid Aura and sleep mobs or something, I wouldn't know.
    (0)

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