CC doesn't work on adds though, CC works on almost nothing. The only time CC works is when the fight is specifically tailored for that one(ish) CC effect to work. We've been using Stun since our second day in Turn 5 and it never once occurred to us that it might be illegitimate because its use made sense given all the data before us. You can break the conflag normally and lose a player once in awhile due to the rotation of Conflag/Fireball or use a CC effect that actually works and by god if you do it right you don't lose anyone.

This isn't the hard part of the fight, not that there really is a part that is difficult because it is difficult. This is the tedious part that we've done hundreds of times to get to the parts that definitively have not been tested.